Seamless 3d texture PBR 8k Ironwood with dense grain and polished wood finish free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture PBR 8k Ironwood with dense grain and polished wood finish

Texture Info

IDseamless-3d-texture-pbr-8k-ironwood-with-dense-grain-and-polished-wood-finish
CategoryFurniture wood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents an exquisite 8K resolution PBR ironwood surface characterized by its dense grain and polished wood finish. The base material is a richly pigmented natural hardwood, known for its deep, dark brown color and tightly packed grain structure that conveys both strength and elegance. The texture captures the intricate details of fine wood pores and subtle grain orientation, reflecting the organic complexity and natural variations found in high-quality ironwood. Its polished finish creates a smooth, reflective surface that enhances the luxurious appearance, making it ideal for applications requiring a durable and visually striking wood material.

The composition of this texture highlights the wood’s natural density and hardness, with minimal porosity that contributes to its refined, almost glassy finish. The PBR channels are meticulously mapped to emphasize these qualities: the BaseColor channel showcases the deep brown tones and grain patterns, while the Normal map adds depth by simulating the fine pores and grain orientation. The Roughness map is calibrated to reflect the polished surface's smoothness without losing subtle tactile details, and the Metallic channel remains low, accurately representing the organic, non-metallic nature of wood. Ambient Occlusion enhances the perception of grain depth and pore shadows, while the Height/Displacement map subtly accentuates the textural relief, offering a realistic three-dimensional feel.

Designed for seamless tiling, this texture ensures a flawless application across large surfaces without visible seams or repetition artifacts, making it exceptionally suitable for high-end furniture modeling, architectural visualizations, and detailed 3D environments. It is fully optimized and ready for integration with popular platforms such as Blender, Unreal Engine, and Unity, supporting workflows that demand high fidelity and realism. For optimal results, adjusting the UV scale to match the natural grain size of ironwood and fine-tuning the roughness channel can enhance the polished effect and ensure accurate light interaction in your renders.

Overall, this high-quality, seamless PBR ironwood texture delivers a superior visual experience with its dense grain and polished wood finish. It perfectly balances natural wood characteristics with advanced material representation, making it a valuable asset for creators seeking to achieve realistic, durable, and luxurious wooden surfaces in their 3D projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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