Seamless 3d texture PBR 8k Quilted wood with figured wood pattern and satin finish free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture PBR 8k Quilted wood with figured wood pattern and satin finish

Texture Info

IDseamless-3d-texture-pbr-8k-quilted-wood-with-figured-wood-pattern-and-satin-finish
CategoryFurniture wood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents an exquisite quilted wood surface, captured in stunning 8K resolution to deliver unparalleled detail and realism. The base material is natural wood, characterized by its distinctive figured grain pattern and warm reddish hues, enhanced by a refined satin finish that softly diffuses light across the surface. The intricate quilted wood pattern reveals subtle undulations and detailed pores, reflecting the organic complexity of real hardwood. These features are faithfully represented across the PBR channels: the BaseColor map highlights the natural color variations and wood pigments, while the Normal and Height maps convey the tactile depth of the grain and surface relief. The Roughness channel is calibrated to emulate the smooth yet slightly matte satin finish, avoiding excessive glossiness while maintaining a realistic sheen. The Metallic map remains neutral, consistent with the non-metallic nature of wood, and the Ambient Occlusion enhances the perception of depth in crevices and pores, contributing to a lifelike appearance in 3D renders.

Crafted from high-quality scanned data, this texture is ideal for premium furniture and interior visualization projects that demand photorealistic wood surfaces. The seamless tiling ensures continuous coverage without visible seams or repetitive patterns, making it perfectly suited for large-scale applications such as cabinetry, paneling, or decorative inlays. The satin finish not only accentuates the figured wood’s natural warmth and reddish tones but also provides a balanced reflectivity that complements various lighting environments in Blender, Unreal Engine, and Unity. The texture’s fine grain orientation and subtle surface weathering effects are captured to preserve authentic material characteristics, offering designers a versatile and realistic material base to work from.

When using this 8K PBR quilted wood texture, it is recommended to adjust the UV scale carefully to maintain the natural proportion of the grain and avoid distortion, especially on curved or complex surfaces. Fine-tuning the roughness values can also help achieve the precise level of satin glossiness desired for different lighting setups or stylistic preferences. Its high resolution and comprehensive PBR channel setup make this texture a reliable choice for creating luxurious wood finishes that stand out in both close-up and wide shots, enhancing the overall realism and tactile quality of 3D furniture renders and interior scenes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.