Seamless 3d texture PBR 8k Hickory wood with coarse grain and oiled wood finish free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture PBR 8k Hickory wood with coarse grain and oiled wood finish

Texture Info

IDseamless-3d-texture-pbr-8k-hickory-wood-with-coarse-grain-and-oiled-wood-finish
CategoryFurniture wood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3d texture showcases authentic hickory wood, renowned for its coarse grain and richly detailed surface. The base substrate is natural hardwood, featuring tightly interlocked fibers and visible pores that reflect its rugged, organic structure. The coarse grain orientation runs prominently along the wood’s length, enhancing tactile realism and depth. An oiled wood finish overlays the surface, imparting a subtle sheen that enriches the golden brown tones and highlights the natural color variations. This finish also simulates a lightly polished yet textured surface, balancing smoothness with the wood’s inherent roughness. The texture’s porosity and grain pattern are carefully captured to reflect hickory’s durable yet dynamic character, often sought after in furniture and architectural elements.

In terms of its Physically Based Rendering (PBR) channels, the BaseColor/Albedo map accurately depicts the warm, golden hues and nuanced color shifts inherent in oiled hickory wood. The Normal map conveys the pronounced coarse grain and visible pores, creating realistic surface depth and shadows under dynamic lighting. The Roughness channel simulates the contrast between the polished oiled finish and the naturally rough wood grain, allowing for fine-tuned control over surface reflectivity. The Metallic channel remains near zero to maintain the organic, non-metallic nature of wood. Ambient Occlusion enhances the perception of depth within crevices and pores, while the Height/Displacement map enables subtle parallax effects to amplify the tactile feel during close-up renders.

Rendered at an impressive 8k resolution, this texture provides exceptional detail and sharpness, making it ideal for high-end 3d visualization workflows. It is fully optimized and Blender, Unreal Engine, and Unity ready, ensuring seamless integration into diverse projects ranging from photorealistic furniture models to architectural visualizations. The seamless tiling feature guarantees that the texture can be applied repeatedly over large surfaces without visible seams or distortions, preserving visual consistency and realism.

For best results, it is recommended to adjust the UV scale to match the natural grain size of hickory wood in your scene, ensuring authentic proportions. Additionally, fine-tuning the Roughness parameter can help balance the oily sheen with the wood’s coarse texture to suit different lighting environments. Leveraging the Height/Displacement channel with subtle parallax mapping enhances realism, especially in close-up views, by adding convincing surface relief and depth to the 3d model.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.