This seamless 3D texture showcases birch wood as its natural base substrate, characterized by a delicate fine grain and soft light wood tones that evoke a refined, organic aesthetic. The birch fibers are tightly oriented with a subtle flow pattern, reflecting the wood’s inherent structure and light porosity. The surface features a semi matte finish, which balances a gentle sheen with understated roughness, enhancing the natural wood grain without overpowering it. This finish results from a combination of microscopic surface irregularities and a thin, non-reflective protective layer, mimicking a lightly sanded and sealed birch wood panel. The colorants consist primarily of natural pigments within the wood fibers, with subtle tonal variations and warm hues that contribute to the authentic light birch appearance.
Rendered in physically based rendering (PBR) 8K resolution, this texture delivers exceptional detail and realism across all material channels. The BaseColor (Albedo) map accurately captures the soft, light-toned birch hues and delicate grain pattern, while the Normal map reproduces fine surface undulations and fiber orientation, giving depth and tactile realism to modeled surfaces. The Roughness channel defines the semi matte finish by specifying medium-low reflectivity with nuanced variation, avoiding overly glossy or flat looks. The Metallic map is cleanly set to zero, reflecting the organic, non-metallic nature of birch wood. Ambient Occlusion enhances subtle shadowing within grain crevices, and the Height/Displacement map provides fine elevation data to simulate the wood’s natural surface irregularities, ideal for parallax effects.
Optimized for seamless tiling, this birch wood 3D texture ensures smooth repetition without visible seams or breaks, making it perfect for large-scale applications such as furniture surfaces, cabinetry, or interior wall paneling. Its 8K resolution supports close-up photorealistic visualizations in Blender, Unreal Engine, and Unity, enabling artists and designers to maintain high fidelity even in detailed scenes. For best results, it is recommended to adjust the UV scale to preserve the natural grain size and apply moderate roughness tuning to match specific lighting conditions or finishing styles. Additionally, subtle height or parallax mapping can enhance surface depth and realism, especially in interactive or real-time environments.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
