Seamless 3d texture pbr 8k ash wood with wavy grain and matte finish surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k ash wood with wavy grain and matte finish surface

Texture Info

IDseamless-3d-texture-pbr-8k-ash-wood-with-wavy-grain-and-matte-finish-surface
CategoryFurniture wood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents an exquisite ash wood surface characterized by its distinctive wavy grain patterns and a refined matte finish. The base material is natural ash wood, known for its light, warm tones and elegant grain flow that adds depth and character. The wood fibers are carefully captured with high fidelity, revealing subtle variations in color and fine details that emphasize the organic composition of the substrate. The matte finish softens reflections, enhancing the tactile quality of the surface while maintaining a natural, understated appearance. This texture exemplifies the interplay of wood’s porosity and grain orientation, with slight surface irregularities and gentle undulations that contribute to a realistic tactile impression without excessive glossiness or shine.

Technically, this ash wood texture utilizes physically based rendering (PBR) with 8K resolution, ensuring exceptional detail and crispness suitable for close-up views in photorealistic furniture and interior visualizations. The BaseColor (Albedo) channel captures the light wood hues and subtle pigment variations inherent in ash, while the Normal and Height maps simulate the wavy grain and surface depth, adding convincing relief and tactile complexity. The Roughness map is calibrated to reflect the matte finish, providing a soft, diffused reflection that avoids artificial gloss. The Metallic channel remains appropriately low, consistent with the organic non-metallic nature of wood. Ambient Occlusion highlights the grain’s natural shadows, enhancing realism by simulating subtle light occlusion around fibers and grain transitions.

Designed for seamless tiling, this texture allows for large area coverage without visible repetition or artifacts, making it ideal for versatile applications in furniture design, architectural visualization, and decor modeling. It is fully compatible and unreal blender ready, optimized for real-time engines like Unreal Engine and Unity, where high resolution and accurate PBR channels ensure superior rendering performance and visual fidelity. For best results, users are advised to adjust the UV scale to maintain natural grain proportions and fine-tune the roughness parameter slightly when adapting the texture to different lighting conditions or material workflows, ensuring an authentic ash wood appearance that enhances any 3D scene or interior render.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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