Seamless 3d texture PBR 8k Rosewood with swirled grain and glossy finish free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture PBR 8k Rosewood with swirled grain and glossy finish

Texture Info

IDseamless-3d-texture-pbr-8k-rosewood-with-swirled-grain-and-glossy-finish
CategoryFurniture wood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents a premium rosewood surface with a distinctive swirled grain pattern, rendered at an impressive 8K resolution for exceptional detail and clarity. The base material is a natural hardwood characterized by intricate grain orientations and fine wood pores, which combine to create a highly realistic wood substrate. The texture’s glossy finish enhances the natural dark brown hues and subtle color variations typical of rosewood, producing rich visual depth and a polished aesthetic. This effect is achieved through a blend of organic pigments and a smooth lacquer-like surface layer that simulates the reflective qualities of a high-gloss wood varnish, emphasizing the wood’s natural patterns and highlights without artificial shine. The swirled grain and natural variations in tone contribute to the tactile impression of real wood, while the fine porosity and subtle weathering details add authenticity and complexity to the surface appearance.

In the PBR workflow, this rosewood texture is carefully mapped across multiple channels to deliver photorealism and material accuracy. The BaseColor (Albedo) channel captures the deep, warm brown tones and intricate swirled grain, reflecting the natural pigmentation and fine color gradations of rosewood. The Normal map encodes the subtle surface irregularities, including the fine wood pores and grain undulations, providing realistic light interaction and depth perception. Roughness is finely tuned to represent the glossy finish, showing a smooth, reflective surface with minimal diffuse scattering that enhances the wood’s polished look. The Metallic channel remains at zero, as rosewood is an organic material without metallic properties. Ambient Occlusion adds soft shadows within the grain and pores, amplifying the sense of depth and texture complexity. Height or Displacement maps allow for enhanced surface relief, emphasizing the wood grain’s swirls and natural embossing when used in high-end rendering engines.

Designed for seamless tiling, this texture permits flawless application over large surfaces without visible edges or interruptions, making it ideal for high-end furniture modeling, detailed interior visualizations, and realistic 3D renders. It is fully optimized and ready for use in popular platforms such as Blender, Unreal Engine, and Unity, ensuring compatibility and ease of integration into diverse creative workflows. For best results, users should consider adjusting the UV scale to maintain the natural grain size relative to the model dimensions and fine-tune the roughness parameter to match the desired glossiness level, especially when simulating different types of wood finishes or wear conditions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.