Seamless 3d texture pbr 8k mahogany wood with lacquered finish and smooth grain surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k mahogany wood with lacquered finish and smooth grain surface

Texture Info

IDseamless-3d-texture-pbr-8k-mahogany-wood-with-lacquered-finish-and-smooth-grain-surface
CategoryFurniture wood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases premium mahogany wood characterized by its rich, dark reddish-brown hues and smooth grain structure, enhanced through a meticulous lacquered finish. The underlying material is natural hardwood, known for its fine, interlocking grain pattern that offers both strength and visual depth. The lacquer acts as a protective polymer coating, providing a polished surface that accentuates the wood’s inherent luster and reflects light realistically. This combination of organic substrate and sleek lacquered surface results in a refined, luxurious appearance ideal for high-end furniture visualizations such as tabletops, drawers, and cabinetry.

Optimized for physically based rendering (PBR) workflows, this texture comes in an ultra-high 8K resolution, ensuring sharp detail and fidelity even in close-up views. The BaseColor (Albedo) channel captures the rich mahogany pigments with subtle variations in tone that mimic natural wood dye patterns. The Normal map replicates the smooth grain orientation and fine surface undulations, while the Roughness channel reflects the polished lacquer’s low surface roughness, producing crisp, realistic reflections without excessive glossiness. Metallic is set to zero, accurately reflecting the organic wood base, and the Ambient Occlusion enhances depth perception around grain crevices and edges. The Height/Displacement map provides subtle surface relief, enabling enhanced parallax effects and realistic shadowing in 3D engines.

Designed for seamless tiling without visible edges, this mahogany wood texture supports continuous wrapping across large surfaces and complex UV layouts without distortion. It is fully compatible and Unreal, Blender, and Unity ready, making it versatile for various 3D rendering projects and real-time applications. For optimal results, adjusting the UV scale to maintain natural grain proportions and fine-tuning the roughness parameter can help balance reflections depending on lighting conditions. Utilizing the height map with parallax occlusion can further enrich depth perception, adding realism to close-range renders in architectural visualizations or detailed product designs.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.