This seamless 3D texture in 8K resolution showcases the rich and luxurious appearance of mahogany wood, renowned for its distinctive curly grain and deep reddish-brown hues. The base substrate is natural hardwood, characterized by tightly interlocked fibers that create the swirling, curly grain pattern unique to mahogany. The surface finish is a high-gloss polish that accentuates the wood’s natural vibrancy and depth, resulting in a smooth, reflective sheen that enhances realism in 3D renderings. This texture accurately captures the subtle variations in color and fine grain orientation, while the natural porosity and minimal weathering of fresh mahogany wood are faithfully represented to maintain authenticity and richness in detail.
In terms of physically based rendering (PBR) channels, the BaseColor or Albedo map faithfully reproduces the warm reddish-brown pigments typical of mahogany, enhanced by subtle color variations from natural dyes and organic compounds within the wood. The Normal map highlights the curly grain’s raised fibers and intricate patterns, adding tactile depth and dimensionality. The Roughness map is finely tuned to reflect the glossy finish, showing low roughness values where the polished surface creates specular highlights, contrasted with slightly higher roughness in grain boundaries and pores. The Metallic map is minimal, as mahogany is non-metallic, while the Ambient Occlusion channel emphasizes shadowed crevices in the grain, enhancing the perception of depth. Height or Displacement maps provide convincing relief for the curly grain texture, making it ideal for detailed close-ups and realistic surface interaction in 3D environments.
Designed for seamless tiling, this mahogany wood texture integrates effortlessly into architectural visualizations, high-end furniture modeling, and realistic surface rendering projects. It is optimized and ready for use in popular platforms such as Blender, Unreal Engine, and Unity, ensuring compatibility with advanced shader setups and PBR workflows. For best results, it is recommended to adjust the UV scale to preserve the natural grain size and to fine-tune roughness values based on the desired glossiness level of your project, allowing for either a more polished or subtly matte finish. Incorporating this texture will bring an authentic, elegant, and highly detailed mahogany surface to your 3D models and scenes.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
