Seamless 3d texture pbr 8k reclaimed wood with distressed surface and dark brown tones free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k reclaimed wood with distressed surface and dark brown tones

Texture Info

IDseamless-3d-texture-pbr-8k-reclaimed-wood-with-distressed-surface-and-dark-brown-tones
CategoryFurniture wood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases reclaimed wood as its base material, featuring a richly detailed, distressed surface with dark brown tones that emphasize the natural character of aged timber. The wood substrate exhibits coarse grain orientation and rustic details shaped by years of wear and weathering, including subtle cracks, knots, and surface imperfections. The wood fibers and natural porosity are captured authentically, reflecting an organic composition typical of reclaimed planks. The finish presents a slightly rough, matte surface with areas of faded pigmentation and uneven coloration, highlighting the genuine patina and tonal variations inherent to reclaimed wood. These characteristics contribute to the texture’s realistic tactile quality and visual depth, ideal for vintage or industrial style furniture and interior elements that demand an authentic reclaimed wood aesthetic. Adhesives or binders are not visually prominent but the natural grain flow and surface roughness suggest minimal treatment, preserving the original wood’s rugged appeal.

Rendered in an 8K resolution PBR format, this texture employs multiple channels to faithfully replicate the complex material properties of distressed wood. The BaseColor (Albedo) channel reveals the rich dark brown hues intertwined with lighter and faded patches, while the Normal map captures the coarse grain and the subtle surface relief from cracks and worn edges. The Roughness map defines the uneven finish, ranging from smooth worn spots to rough, weathered areas, enhancing light diffusion for a natural look. The Metallic channel remains low to zero, consistent with organic wood’s non-metallic nature. Ambient Occlusion adds depth to crevices and grain recesses, intensifying realism, and the Height or Displacement map simulates surface irregularities, enhancing parallax effects for close-up renders. This comprehensive PBR setup ensures compatibility and optimized results in engines like Unreal, Blender, and Unity, delivering seamless tiling without visible breaks or repetition artifacts.

For practical application, adjusting the UV scale to match the real-world dimensions of reclaimed wood planks can significantly improve visual believability in furniture and interior visualization projects. Tuning the roughness parameter allows for customization of surface reflectivity to suit various lighting conditions and stylistic needs, from matte rustic finishes to subtly polished surfaces. This texture is perfect for designers and artists seeking a high-fidelity, seamless reclaimed wood material that brings authentic, vintage charm to 3D environments and renders, especially within industrial and rustic design themes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.