Seamless 3d texture pbr 8k cedar wood with coarse grain and rustic appearance free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k cedar wood with coarse grain and rustic appearance

Texture Info

IDseamless-3d-texture-pbr-8k-cedar-wood-with-coarse-grain-and-rustic-appearance
CategoryFurniture wood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases authentic cedar wood characterized by its coarse grain and rustic reddish-brown appearance, capturing the natural complexity of this organic material. The base substrate is solid cedar wood, renowned for its durability and distinct fibrous structure. Its surface features prominent fibers and irregular knots, contributing to a visually rich and weathered look often seen in rustic environments. The texture’s rough sawn finish emphasizes the tactile quality of the wood, highlighting uneven grain orientation and subtle porosity that result from natural growth and aging processes. These details are enhanced by natural pigments and color variations in the wood, ranging from warm reddish hues to deeper brown undertones, which are faithfully represented in the texture’s color data.

Rendered in photorealistic PBR format at an impressive 8K resolution, this cedar wood texture provides high-fidelity detail across all material channels, making it ideal for realistic renders. The BaseColor (Albedo) map captures the nuanced reddish-brown tones and natural grain patterns without baked-in shadows, ensuring flexibility under dynamic lighting. The Normal map accentuates the coarse grain and rough sawn surface, simulating fine relief and wood fibers. Roughness values vary to reflect the uneven finish—matte in weathered areas and slightly smoother on worn surfaces—while the Metallic channel remains near zero, as cedar is a non-metallic organic material. Ambient Occlusion enhances depth perception around knots and crevices, and the Height/Displacement map adds realistic surface variation, perfect for parallax or tessellation features in modern rendering engines.

Designed for seamless tiling, this texture integrates flawlessly into large surfaces, making it perfect for rustic furniture, cabin interiors, or decorative wood panels requiring authentic cedar visuals. Its high-resolution 8K format ensures crisp detail even in close-up views and is fully optimized for use in Unreal Engine, Blender, and Unity workflows. For best results, it is recommended to adjust the UV scale to maintain natural grain proportions and to fine-tune roughness parameters to achieve the desired weathered or polished finish depending on the project’s aesthetic needs. This texture’s combination of detailed material composition and versatile PBR channels makes it a valuable asset for creating convincing rustic wood renders with a genuine cedar character.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.