Seamless 3d texture pbr 8k ebony wood with polished surface and fine grain detail free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k ebony wood with polished surface and fine grain detail

Texture Info

IDseamless-3d-texture-pbr-8k-ebony-wood-with-polished-surface-and-fine-grain-detail
CategoryFurniture wood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture features a premium ebony wood surface, meticulously captured in stunning 8K resolution to ensure unparalleled realism in digital rendering. The base material is an exotic hardwood known for its densely packed natural fibers and fine grain orientation, which create a rich, dark brown color with subtle variations and depth. The polished finish delivers a smooth, highly reflective surface that highlights the intricate grain patterns and natural flow of the wood fibers, emphasizing the material’s authenticity and luxury appeal. This texture’s seamless tiling capability allows it to be applied continuously without visible repetition, making it ideal for high-end furniture designs and decorative wood elements requiring a flawless ebony appearance.

In terms of material composition, the ebony wood’s fine grain detail and polished surface are accurately represented across the PBR channels to enhance realism. The BaseColor (Albedo) channel captures the deep, dark brown hues and subtle color shifts within the wood fibers, while the Normal and Height maps accurately convey the wood’s natural grain orientation and subtle surface irregularities, adding depth and tactile quality. The Roughness map reflects the polished nature of the wood, with lower roughness values providing a smooth and glossy finish that enhances reflections. The Metallic channel remains minimal, as ebony is an organic material, and Ambient Occlusion adds realistic shadowing in grain crevices and wood fibers, boosting the texture’s three-dimensionality and natural look.

Optimized for use in Blender, Unreal Engine, and Unity, this seamless ebony wood 3D texture in PBR format is perfectly suited for luxury wood renders and premium furniture visualization projects. Its high 8K resolution ensures fine details remain crisp even on close-up views, supporting photorealistic results in architectural visualizations, product design, and game environments. For best results, it is recommended to adjust the UV scale to balance grain repetition and maintain natural proportions, as well as fine-tune the roughness settings to match the desired level of surface glossiness for different lighting conditions. This texture provides a versatile and high-quality solution for anyone seeking a sophisticated and authentic ebony wood appearance in their 3D workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.