Seamless 3d texture pbr 8k bamboo wood with natural finish and straight grain free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k bamboo wood with natural finish and straight grain

Texture Info

IDseamless-3d-texture-pbr-8k-bamboo-wood-with-natural-finish-and-straight-grain
CategoryFurniture wood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases authentic bamboo wood characterized by a natural finish and a straight grain pattern, rendered in an impressive 8K resolution for ultra-high detail. The base material is organic bamboo, known for its sustainable growth and lightweight yet durable properties. The texture captures fine natural fibers and subtle variations in grain orientation, reflecting the intrinsic structure of bamboo culms. Its surface exhibits a matte finish with minimal gloss, highlighting the soft, light wood tone and gently porous appearance typical of untreated bamboo. This natural surface texture is enhanced through PBR workflow channels, where the BaseColor/Albedo map defines the warm, pale hues of bamboo, while the Normal map reproduces the delicate grain depths and fiber undulations to create realistic light interaction. The Roughness map emphasizes the subtle matte quality by controlling surface reflectivity, and the Metallic channel remains low to reflect bamboo’s non-metallic nature. Ambient Occlusion adds soft shadows in crevices, and the Height map conveys gentle relief to enhance depth perception in close-up renders.

Designed for seamless repetition, this bamboo wood texture tiles flawlessly without visible edges, making it ideal for covering large surfaces in modern interior design or eco-friendly furniture projects. It is fully optimized and ready for use in popular 3D applications such as Blender, Unreal Engine, and Unity, facilitating realistic material setups with physically accurate lighting responses. The subtle grain pattern and natural finish contribute to an authentic look that suits sustainable design aesthetics, providing a warm yet understated backdrop for contemporary or minimalist environments. The high-resolution 8K detail ensures crisp visuals even in extreme close-ups or large-scale architectural visualizations, enhancing realism in renders that demand natural wood authenticity and fine surface detail.

When using this texture, consider adjusting the UV scale to match the intended bamboo plank dimensions for a balanced grain appearance. Fine-tuning the roughness parameter can help achieve the desired matte finish, allowing slightly varied reflections that mimic real bamboo’s tactile surface. Incorporating the height or parallax map can add subtle depth to flat surfaces, enriching the visual complexity of furniture pieces or interior panels. Overall, this seamless bamboo wood 3D texture provides a versatile and environmentally conscious material option that brings natural warmth and fine detail to digital scenes, perfectly aligned with sustainable and modern design trends.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.