This seamless 3D texture showcases premium walnut wood characterized by its rich, dark brown tones and distinctive curly grain patterns. Walnut, a dense hardwood renowned for its natural beauty and durability, serves as the base substrate, delivering an organic, warm aesthetic ideal for high-fidelity interior renders. The texture emphasizes a matte finish that softens reflections and enhances the subtle interplay of light across the surface, providing a natural, non-glossy appearance. The curly grain orientation adds a dynamic, flowing visual rhythm without overpowering the model, capturing the authentic complexity of walnut’s natural growth patterns. The material’s porosity and fine grain structure are evident in the texture’s surface detail, simulating the tactile qualities of real wood, while the finish suggests a finely sanded, hand-rubbed polish that retains a soft tactile sensation without shine.
In terms of PBR material channels, this 8K resolution texture offers a highly detailed BaseColor/Albedo map that faithfully reproduces walnut’s warm, earthy hues combined with subtle color variations and knots. The Normal map enhances the curly grain’s three-dimensional relief, providing convincing depth and shadow effects that interact realistically with dynamic lighting. The Roughness channel controls the matte finish by maintaining a medium-high roughness value, diffusing specular highlights for a soft, natural glow. The Metallic map is kept at zero to reflect walnut’s purely organic, non-metallic nature. Ambient Occlusion enriches the perception of depth within grain crevices and knots, while the Height/Displacement map allows for fine surface modulation to increase realism in close-up views, supporting parallax or tessellation techniques for added dimensionality.
This photorealistic walnut wood texture is perfectly seamless, ensuring continuous grain flow without visible tiling artifacts, making it ideal for 3D applications such as panelled wood surfaces, drawers, furniture components, and chair elements. Its ultra-high 8K resolution guarantees exceptional fidelity across all scales, from broad interior scenes to tight detail shots. The texture is fully optimized and ready for use in major 3D software platforms including Blender, Unreal Engine, and Unity, facilitating smooth integration into PBR workflows for realistic furniture and interior renders. For best results, adjusting the UV scale to match the natural grain size of walnut and fine-tuning the roughness map can help achieve a balanced, lifelike surface appearance. Additionally, leveraging the height map with subtle parallax displacement can significantly enhance the tactile impression without overloading rendering resources.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
