Seamless 3d texture pbr 8k rosewood with glossy finish and striped grain for furniture wood free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k rosewood with glossy finish and striped grain for furniture wood

Texture Info

IDseamless-3d-texture-pbr-8k-rosewood-with-glossy-finish-and-striped-grain-for-furniture-wood
CategoryFurniture wood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases premium rosewood, a dense hardwood known for its rich dark tone and distinctive striped grain pattern. The base material is natural wood with tightly aligned grain fibers, creating a visually striking linear motif that runs consistently across the surface. The texture’s glossy finish simulates a polished varnish layer, enhancing the wood’s natural luster and depth while emphasizing its reflective qualities. This results in a luxurious appearance ideal for high-end furniture such as tabletops, drawers, and cabinets. The surface reflects subtle light variations and natural imperfections, adding realism and tactile appeal to any 3D model. The texture is designed to replicate authentic rosewood’s organic composition—from the wood’s fine porosity and smooth polished surface to its unique colorants derived from natural pigments and tannins that create the deep reddish-brown hues with darker streaks.

Crafted with physically based rendering (PBR) workflows in mind, this 8K resolution texture provides exceptional detail and accuracy across all key material channels. The BaseColor/Albedo map captures the rosewood’s characteristic dark tone and striped grain in true-to-life color fidelity. The Normal map conveys the subtle surface relief of the grain and varnish finish, giving dimensionality and enhancing light interaction. Roughness values are carefully tuned to reflect the glossy finish, balancing polished reflections without appearing overly plastic or matte. The Metallic channel is minimal, accurately representing wood’s non-metallic nature, while Ambient Occlusion adds realistic shadowing in crevices and grain transitions. The Height/Displacement map allows for fine surface contouring, perfect for enhancing parallax effects in close-up renders. This texture is fully seamless, ensuring smooth tiling without visible edges, and is optimized for popular platforms including Blender, Unreal Engine, and Unity, making it highly versatile for architectural visualization, product design, and game environments.

When applying this rosewood texture, consider adjusting the UV scale to match the intended furniture size, as maintaining proportional grain detail enhances realism. For customizable surface effects, tuning the roughness can simulate variations from freshly polished to gently worn finishes, allowing greater control over light reflections and glossiness. The 8K resolution ensures that even close-up shots retain sharpness and fine detail, making it a reliable choice for premium 3D renders where natural wood variation and luxurious surface qualities are paramount.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.