Seamless 3d texture PBR 8k Reclaimed wood with distressed wood and hand hewn finish free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture PBR 8k Reclaimed wood with distressed wood and hand hewn finish

Texture Info

IDseamless-3d-texture-pbr-8k-reclaimed-wood-with-distressed-wood-and-hand-hewn-finish
CategoryFurniture wood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This photorealistic 8K seamless 3D PBR texture depicts reclaimed wood characterized by a distressed wood appearance and a hand hewn finish, highlighting the authentic rustic character and natural imperfections that define aged timber. The base material is solid wood salvaged from old structures, showcasing irregular grain orientation and organic porosity resulting from decades of weathering and wear. The surface finish emulates hand hewn craftsmanship, with subtle gouges and tool marks that provide tactile depth and visual interest. Warm brown pigments combined with natural stains and surface discolorations contribute to a rich, varied color palette that captures the essence of timeworn wood. These elements come together to create a highly detailed texture that enhances realism in 3D furniture, architectural visualizations, and environmental designs.

In terms of PBR channel composition, the BaseColor (Albedo) map reflects the natural color variations and visible wood pores inherent in reclaimed wood, while the Normal map accurately reproduces fine surface details such as the hand hewn ridges and distressed abrasions. The Roughness map balances smooth and worn areas to simulate the tactile contrast between polished spots and rough, weathered patches. The Metallic channel remains minimal, as wood is non-metallic, ensuring correct material response to lighting. Ambient Occlusion enhances shadows in crevices and tool marks, adding depth and realism. Height or Displacement maps capture surface irregularities, emphasizing the hand hewn texture and distressed damage for added dimensionality in renderings.

This texture is optimized for seamless tiling, enabling large-area coverage without visible repetition, and is fully compatible with Blender, Unreal Engine, and Unity workflows. With its ultra-high 8K resolution, it supports close-up renders and high-fidelity visualization projects. For best results, adjust UV scale to maintain natural wood grain proportions and consider fine-tuning the Roughness map to match the desired surface wear level—lower roughness for slightly polished reclaimed wood or higher for more weathered, matte finishes. The height map can also be leveraged for parallax effects or displacement to enhance the tactile realism of timeworn wood surfaces in your 3D scenes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.