Seamless 3d texture pbr 8k maple wood with varnished wood finish and open grain pattern free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k maple wood with varnished wood finish and open grain pattern

Texture Info

IDseamless-3d-texture-pbr-8k-maple-wood-with-varnished-wood-finish-and-open-grain-pattern
CategoryFurniture wood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents an ultra-high-definition 8K resolution photorealistic representation of maple wood, renowned for its light, creamy tone and fine grain structure. The base material is natural hardwood maple, characterized by its dense yet open grain pattern that reveals subtle variations and organic flow. The texture captures a varnished wood finish, which serves as a protective surface layer composed of clear polymeric binders and resins. This varnish imparts a polished, slightly glossy appearance that enhances the wood’s natural warmth and brightness while providing realistic reflectivity and depth. The open grain orientation is meticulously detailed, exhibiting the natural porosity and slight weathering typical of finished maple surfaces, lending authenticity and tactile richness to 3D renders.

In terms of PBR workflow integration, the BaseColor (Albedo) channel accurately depicts the maple’s warm, light hues with subtle pigment variations from natural wood fibers. The Normal map conveys the open grain pattern’s fine relief, emphasizing the texture’s depth and surface irregularities. Roughness values are finely tuned to replicate the varnished surface’s semi-gloss finish, balancing light diffusion and specular highlights without appearing overly shiny or matte. The Metallic channel remains near zero, as maple is an organic non-metallic substrate. Ambient Occlusion enhances shadowing within the grain cavities, adding dimensionality and realism. Height (Displacement) maps capture the physical depth of the grain and varnish layers, allowing for convincing parallax effects in real-time engines.

This texture is optimized and fully seamless, ensuring no visible edges or repetition artifacts when tiled across large surfaces. It is expertly prepared for immediate use in popular 3D software such as Blender, Unreal Engine, and Unity, supporting physically based rendering pipelines for accurate light interaction. Ideal for modern furniture designs, it suits applications like cabinet surfaces, tabletops, and chair components where a bright, fresh, and natural wood appearance is desired. For best results, users can adjust the UV scale to match real-world maple plank dimensions and tweak roughness levels to simulate different varnish wear states or lighting conditions, enhancing the material’s versatility in diverse scenes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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