Seamless 3d texture pbr 8k ash wood with waxed wood finish and fine grain pattern free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k ash wood with waxed wood finish and fine grain pattern

Texture Info

IDseamless-3d-texture-pbr-8k-ash-wood-with-waxed-wood-finish-and-fine-grain-pattern
CategoryFurniture wood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture features high-resolution 8K ash wood with a refined waxed wood finish, capturing the natural beauty and intricate fine grain pattern typical of ash timber. The base material is a dense hardwood known for its durability and attractive brown tones, enhanced by subtle color variations that reflect natural growth and aging processes. The waxed surface finish adds a gentle sheen, providing a polished yet organic appearance that highlights the wood’s natural pores and grain orientation. This texture’s composition simulates the interplay of cellulose fibers and lignin within ash wood, with the wax binder layer contributing to a smooth, slightly reflective surface that maintains a tactile, realistic feel without appearing overly glossy or artificial.

Optimized for Physically Based Rendering (PBR) workflows, this ash wood texture includes detailed maps for all essential channels. The BaseColor (Albedo) map accurately represents the warm brown hues and subtle pigment gradations, while the Normal and Height maps emphasize the fine grain’s depth and surface relief, creating convincing light and shadow play across furniture surfaces. The Roughness map controls the waxed finish’s reflective quality, balancing smoothness with natural surface irregularities. The Metallic channel is minimal, as ash wood is non-metallic, but Ambient Occlusion enhances shadowed crevices to add realism in 3D environments. This texture is perfectly seamless, ensuring continuous, distortion-free application on large models without visible tiling, making it ideal for high-quality cabinet, tabletop, or chair wood surfaces in Blender, Unreal Engine, and Unity.

Designed for practical use in advanced 3D modeling, this texture excels in delivering a refined and natural wood appearance with a realistic surface finish. When applying, it’s recommended to adjust the UV scale to match typical ash wood grain dimensions for more authentic results, and fine-tune the roughness map to suit lighting conditions—lower roughness for glossy, waxed furniture, or a slightly higher value to simulate aged or less polished wood. With its 8K resolution and optimized PBR maps, this ash wood texture ensures exceptional detail and accurate light reflections, making it a versatile choice for designers seeking a natural, seamless wood surface that enhances the visual quality of furniture and interior decor renders.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.