Seamless 3d texture PBR 8k Spalted wood with rustic grain and waxed wood finish free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture PBR 8k Spalted wood with rustic grain and waxed wood finish

Texture Info

IDseamless-3d-texture-pbr-8k-spalted-wood-with-rustic-grain-and-waxed-wood-finish
CategoryFurniture wood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents a photorealistic spalted wood surface rendered at an impressive 8K resolution, designed to bring authentic rustic grain details to your projects. The base substrate is natural wood, showcasing the characteristic dark lines and unique patterns formed by fungal decay, which creates the striking spalted effect. The wood fibers display varied grain orientation, emphasizing natural imperfections and subtle porosity that contribute to a tactile and organic feel. The waxed wood finish adds a delicate sheen and depth to the surface, enhancing the warm brown palette with soft reflections that simulate a polished yet rustic appearance. This combination of natural and treated wood elements makes the texture ideal for realistic furniture models, architectural visualizations, and environmental scenes requiring high fidelity materials.

From a materials perspective, the texture’s PBR channels are carefully crafted to replicate the physical properties of spalted wood with a waxed finish. The BaseColor (Albedo) map captures the intricate color variations and dark spalting lines, while the Normal map defines the fine grain texture and surface irregularities, giving a convincing sense of depth and roughness. The Roughness channel balances the matte and slightly glossy areas, reflecting the waxed coating's subtle sheen without appearing overly polished. There is minimal or no Metallic presence, as wood is naturally non-metallic, but the Ambient Occlusion map enhances shadow detail within grain crevices and spalting patterns, increasing realism. The Height or Displacement map accentuates the texture’s surface relief, emphasizing the wood’s natural imperfections and grain undulations for enhanced parallax effects in 3D engines.

Optimized for seamless tiling, this spalted wood texture ensures smooth application without visible edges, making it excellent for large surfaces or repeated patterns in Blender, Unreal Engine, and Unity workflows. Its high 8K resolution allows for close-up inspection while maintaining performance through efficient UV mapping. For best results, it is recommended to fine-tune the roughness map to suit your scene’s lighting conditions and to adjust the UV scale to avoid unnatural repetition. Utilizing the height map with parallax occlusion mapping can further enhance the tactile realism of furniture or environmental assets, delivering visually compelling and physically accurate wood surfaces in your 3D designs.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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