This seamless 3D texture showcases a finely grained cherry wood surface distinguished by its rich reddish-brown hues and a glossy lacquered finish. The base material is natural wood featuring tightly aligned grain fibers that contribute to a smooth yet subtly textured appearance. Enhanced by a polished lacquer layer the surface exhibits a delicate crackle effect that adds depth and realism without compromising the vibrant elegant character typical of cherry wood. The lacquer acts as a protective binder sealing the wood’s natural pigments and providing a reflective sheen that catches light realistically in high-detail renders.
Rendered in 8K resolution with physically based rendering (PBR) accuracy this texture is meticulously detailed across multiple PBR channels. The BaseColor (Albedo) channel captures the warm reddish-brown tones and subtle color variations inherent in cherry wood. The Normal map replicates the fine grain orientation and lacquer crackle lending realistic surface depth and tactile detail. Roughness values are set to reflect the smooth lacquered finish with slight micro-variations while the Metallic channel remains near zero preserving the organic wood feel. Ambient Occlusion enhances the perception of grain crevices and lacquer cracks and the Height/Displacement map adds subtle surface undulations to emphasize natural wood texture and lacquer layering effects.
Designed for seamless tiling this texture allows continuous distortion-free application on large furniture surfaces decorative panels or architectural elements requiring a vibrant yet refined cherry wood aesthetic. It is optimized for use in Blender Unreal Engine and Unity ensuring compatibility and high fidelity in real-time and offline rendering workflows. For best results adjust the UV scale to maintain natural wood grain proportions and fine-tune roughness to balance glossiness with surface detail enhancing the lacquered finish’s authenticity in your scene.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.