Coarse Glass Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Coarse Glass Seamless Texture

IDcoarse-glass-seamless-texture
Glass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Coarse Glass Seamless Texture presents a meticulously crafted surface inspired by the natural composition of glass with a coarse textured finish. This tileable coarse glass seamless texture simulates a glass substrate that incorporates subtle mineral inclusions and microfractures lending it a slightly rough unpolished appearance rather than the usual smooth glass finish. The base material mimics silica-rich glass fused with fine aggregates creating a controlled grain orientation that disrupts light transmission and reflection to produce a realistic diffused clarity. The surface finish is matte with a faintly frosted effect achieved through a combination of micro-etching and gentle weathering processes which is reflected in the texture’s balanced roughness and minimal metallic response. Pigmentation is subtle and neutral simulating natural oxide layers or slight impurities within the glass contributing to an authentic color variation visible in the BaseColor/Albedo channel. This complex layering provides a believable coarse glass look that maintains cohesion across large surfaces and UV islands ideal for architectural visualization and environment art.

In physically based rendering (PBR) workflows this ai texture coarse glass seamless texture excels by integrating detailed maps that enhance realism and material fidelity. The Normal map captures the intricate grain and micro-surface irregularities that define the coarse texture adding depth and tactile feedback without overwhelming the subtlety of the base material. The Roughness channel is calibrated to reflect the semi-matte surface finish—providing moderate specular highlights that replicate the scattering and diffusion of light on a frosted glass surface. Metallic values remain near zero as expected for non-metallic glass materials while the Ambient Occlusion map enhances shadows in the crevices of the coarse texture accentuating depth and volume. The Height/Displacement map further supports parallax effects allowing for convincing surface relief that responds dynamically to lighting and viewing angles. Designed at up to 8K resolution this tileable coarse glass seamless texture ensures crisp detail even on large UV layouts supporting fast iteration in Blender Unreal Engine and Unity without sacrificing clarity or performance.

For optimal results in 3D projects and concept prototyping it is recommended to maintain consistent texel density across your assets to prevent distortion and ensure seamless tiling of this coarse glass seamless texture. Adjusting the roughness parameter can also help fine-tune the balance between transparency and diffusion allowing you to achieve either a frosted or semi-clear glass effect depending on your scene requirements. When using height or parallax displacement keep UV scaling uniform to avoid stretching and preserve natural surface variation which is crucial for realistic architectural and environment art applications. This texture’s seamless design and robust AI-generated detail make it a versatile and reliable choice for any modern pipeline focused on glass textures with a tactile coarse finish.

The material features a seamless coarse glass seamless texture that provides a realistic coarse glass seamless texture appearance enhanced by a detailed 3D preview for accurate visualization.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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