Glass Geometric Pattern Window Windows — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Glass Geometric Pattern Window Windows — Seamless PBR Texture

IDglass-geometric-pattern-window-windows
Glass
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture showcases a meticulously crafted glass substrate designed specifically to emulate window surfaces with a distinct geometric pattern embedded within. The base material is a high-quality glass characterized by its smooth polished finish and minimal porosity which ensures consistent light transmission and reflection properties essential for realistic rendering. The geometric design is integrated directly into the glass through precise layering of oxide materials and subtle colorant variations producing clean lines and crisp edges that maintain clarity across diverse lighting conditions. This carefully engineered composition allows the pattern to appear natural and refined enhancing any architectural or environmental visualization project requiring authentic window materials.

The texture incorporates a comprehensive set of PBR channels to accurately represent the physical and optical characteristics of glass with an embedded geometric pattern. The BaseColor (Albedo) channel reveals delicate shifts in color and pattern detail capturing the intricate interplay of pigments and oxide layers within the glass surface. The Normal map simulates the slight relief and depth of the etched geometric shapes giving the impression of fine engraving or surface texturing. Roughness maps control the polished yet subtly varied glass finish balancing glossy reflections with areas of gentle matte diffusion to suggest slight surface wear or natural imperfections. Metallic values remain low reflecting the non-metallic nature of glass while Ambient Occlusion enhances the perception of depth in the pattern’s recesses. Height and Displacement maps enable additional depth effects supporting realistic parallax and surface interaction in both real-time engines and offline rendering workflows.

Rendered at an impressive resolution of up to 8K this texture is optimized for seamless tiling over large surfaces making it ideal for use in popular platforms such as Blender Unreal Engine and Unity. For optimal results it is recommended to carefully adjust the UV scale to maintain the geometric pattern’s proportions without distortion while fine-tuning the roughness parameter to achieve the perfect balance between reflective gloss and subdued matte areas depending on your scene’s lighting conditions. Ensuring correct color space settings and gamma calibration will further guarantee the material’s consistent and realistic response across different rendering pipelines.

Crafted with attention to material authenticity and visual fidelity this glass geometric pattern window texture offers a versatile and reliable solution for realistic window surfaces in physically based rendering workflows. The combination of a smooth glass substrate embedded geometric design and finely tuned PBR channels delivers a visually striking yet naturally consistent appearance suitable for architectural visualization game development and hybrid rendering applications requiring accurate light behavior and surface detail.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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