High Resolution Stained Glass Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — High Resolution Stained Glass Texture Seamless

IDhigh-resolution-stained-glass-texture-seamless
Glass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This high resolution stained glass texture seamless high resolution up to 8k captures the timeless elegance and intricate composition of traditional stained glass panels with exceptional clarity and realism. The base substrate is expertly modeled after silica-rich colored glass known for its smooth slightly translucent surface and subtle variations in thickness and porosity. Embedded within this substrate are vibrant colorants that mimic metal oxide pigments and mineral dyes producing rich saturated hues and delicate gradients that are faithfully represented in the BaseColor/Albedo channel. These colorants create a dynamic interplay of light and color reflecting the authentic appearance of stained glass. The texture’s structural complexity is further enhanced by a finely detailed Normal map simulating the uneven hand-cut glass fragments and the gentle relief of lead cames that traditionally bind stained glass sections adding convincing depth and tactile quality. The Roughness channel captures the polished yet subtly matte finish typical of weathered glass avoiding overly glossy reflections and contributing to a realistic surface appearance.

Designed as a tileable high resolution stained glass texture seamless high resolution up to 8k this AI-generated asset ensures visual cohesion and seamless repetition across large UV islands making it ideal for architectural visualization environment art and concept prototyping workflows. The Metallic channel remains minimal accurately reflecting the non-metallic nature of glass while Ambient Occlusion subtly emphasizes crevices and edges enhancing natural shadowing and depth perception. Height and displacement maps highlight the varied thickness and raised borders of the stained glass panels improving parallax effects and reinforcing a convincing three-dimensional visual experience. Optimized for modern digital content creation pipelines this texture delivers predictable and repeatable results and is fully compatible with Blender Unity and Unreal Engine supporting efficient look-development and material iteration with ease.

For optimal application it is recommended to carefully adjust the roughness and normal map intensity to harmonize with your scene’s lighting environment ensuring the stained glass texture retains a grounded natural appearance without excessive gloss or flatness. When setting UV layouts scaling the texture to correspond with your model’s architectural proportions preserves the sharpness and detail of the pattern while preventing visible repetition artifacts. Incorporating this seamless high resolution stained glass texture seamless high resolution up to 8k into your material library enriches your projects with a high-quality versatile glass texture asset that balances artistic fidelity with technical precision enabling the creation of visually compelling and realistic stained glass surfaces across a variety of digital platforms. A built-in 3D preview further aids in precise material evaluation streamlining your workflow and enhancing design accuracy.

This AI-generated high resolution stained glass texture seamless up to 8k offers detailed glass textures with precise PBR characteristics for realistic material rendering.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.