Patterned Fluted Glass Vertical free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Patterned Fluted Glass Vertical

IDpatterned-fluted-glass-vertical
Glass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The patterned fluted glass vertical texture is a meticulously crafted premium seamless material designed specifically for advanced 3D workflows involving glass surfaces. Its base substrate simulates clear polished glass composed of tightly bonded silica minerals with minimal porosity reflecting the natural composition of high-quality glass panels. This substrate features subtle internal striations and fine vertical ridges that form the distinctive fluted grooves characteristic of vertically oriented glass. The surface finish is smooth and polished with carefully balanced glossiness and roughness that capture the tactile rhythm of the flutes. Colorants are intentionally minimal maintaining the material’s inherent translucence and clarity while slight variations in ambient occlusion and displacement maps add realistic depth and nuanced light diffusion. These elements work together to produce reflections and refractions typical of authentic patterned fluted glass surfaces enhancing visual fidelity without compromising transparency. This tileable patterned fluted glass vertical texture includes a comprehensive Physically Based Rendering (PBR) map set that brings the material to life across modern rendering engines such as Blender Unreal Engine and Unity. The BaseColor/Albedo channel defines subtle variations in transparency and soft color shifts preserving the natural look of the glass substrate. The Normal map intricately captures the fine vertical ridges and grooves providing convincing tactile complexity and enhanced surface detail. Roughness maps finely control the specular highlights and sheen replicating the polished finish of the glass flutes while the Metallic channel remains minimal or null due to the non-metallic nature of glass. Ambient Occlusion enhances shadowing within the grooves adding depth without overwhelming clarity and Height/Displacement maps introduce tangible surface relief that accentuates the vertical pattern. Rendered at up to 8K resolution this high-quality texture ensures crisp detailed visuals that maintain exceptional cohesion even on large UV islands supporting seamless integration into real-time 3D preview and cinematic rendering workflows. For optimal results when using this ai texture patterned fluted glass vertical it is recommended to adjust the UV scale thoughtfully to balance pattern visibility without overpowering the underlying geometry. Proper scaling ensures the vertical flutes remain distinct yet natural preserving the material’s subtle elegance. Additionally fine-tuning the roughness map can refine surface glossiness and reflection intensity enhancing the polished glass finish. Leveraging the height or displacement maps in combination with ambient occlusion and normal details further enhances tactile realism creating a richly immersive surface experience that highlights the fine ridges and patterned grooves without sacrificing the smooth finish or transparency of the glass. This seamless patterned fluted glass vertical texture is ideal for architectural visualization game environments and level dressing offering a versatile and high-quality solution for projects requiring realistic glass textures and sophisticated material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.