This high-resolution PBR texture captures a realistic and complex transparent glass surface marked by a distinct green tint and smooth, flowing curves. The glass exhibits intricate reflections and refractions, with subtle geometric patterns visible beneath its surface, which add depth and visual interest. The distortion and curvature of the glass surface create dynamic light interactions, showcasing the realistic behavior of transparent materials under varied lighting conditions. The bright highlights and shadowed regions emphasize its glossy, polished finish, making it suitable for projects demanding the simulation of artistic or stylized glass elements. While the texture is non-repetitive and not, its detailed intricacy makes it perfect for use as a unique visual asset or foreground element in 3D renders, animations, or game engine environments such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Use this texture to realistically represent colored glass in modern architectural visualizations, product designs, digital art, or any project requiring a vivid transparent material with subtle internal details and reflections.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.