High-Detail Transparent Glass PBR Texture with Greenish Reflection

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

High-Detail Transparent Glass with Greenish Reflection seamless PBR texture preview
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Texture Info

IDglass-pbr-realistic-transparent-glass-texture-with-green-tint
CategoryGlass
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This high-resolution PBR texture captures a realistic and complex transparent glass surface marked by a distinct green tint and smooth, flowing curves. The glass exhibits intricate reflections and refractions, with subtle geometric patterns visible beneath its surface, which add depth and visual interest. The distortion and curvature of the glass surface create dynamic light interactions, showcasing the realistic behavior of transparent materials under varied lighting conditions. The bright highlights and shadowed regions emphasize its glossy, polished finish, making it suitable for projects demanding the simulation of artistic or stylized glass elements. While the texture is non-repetitive and not, its detailed intricacy makes it perfect for use as a unique visual asset or foreground element in 3D renders, animations, or game engine environments such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Use this texture to realistically represent colored glass in modern architectural visualizations, product designs, digital art, or any project requiring a vivid transparent material with subtle internal details and reflections.
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Best Uses for This Texture

  • Windows, panels and architectural glazing
  • Decorative glass surfaces
  • Product visualization and close-up material studies
  • Game props and environment details
  • Realtime and WebGL transparency previews

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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