Synthetic Stained Glass Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Synthetic Stained Glass Texture Seamless

Texture Info

IDsynthetic-stained-glass-texture-seamless
CategoryGlass
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Synthetic Stained Glass Texture Seamless high resolution up to 8k is a meticulously crafted material designed to replicate the intricate composition and visual appeal of stained glass with synthetic origins. This texture mimics a glass-like polymer base substrate, combined with finely dispersed color pigments and synthetic binders that emulate traditional stained glass adhesives. The pattern reveals subtle grain orientation and micro-aggregates that simulate the uneven distribution of colorants within the glass, while the controlled porosity and slight surface imperfections create a convincing weathered yet polished finish. These details are reflected across the PBR channels: the BaseColor/Albedo showcases vibrant, translucent color layers with depth, Normal maps enhance the delicate surface relief and edge bevels, Roughness maps control the glossy yet slightly diffused reflections characteristic of glass, Metallic values remain minimal to replicate non-metallic synthetic glass, and Ambient Occlusion adds soft shading to accentuate crevices and texture depth. The Height/Displacement maps subtly define the raised and recessed segments of the stained glass pattern, enhancing realism in 3D environments.

Rendered in ultra-high resolution up to 8k, this tileable synthetic stained glass texture seamless high resolution up to 8k enables flawless tiling across large surfaces, maintaining consistent fine detail and color fidelity without visible seams or repetition artifacts. Its seamless nature makes it ideal for architectural visualization, environment art, and quick look-development workflows, especially in Blender, Unity, and Unreal Engine, where minimal setup is required to integrate the texture effectively. The synthetic polymer base combined with advanced AI-driven texturing processes ensures uniform micro-detail and structural consistency, producing a production-ready, convincing glass material that performs well under various lighting conditions.

For optimal results when applying this synthetic stained glass texture seamless high resolution up to 8k, it is recommended to carefully match texel density across all related assets and maintain uniform UV scaling to avoid distortion of the intricate pattern. Adjusting roughness parameters slightly higher can help simulate subtle surface diffusion under different lighting environments, enhancing realism without sacrificing the glass’s characteristic gloss. This texture’s comprehensive PBR channel setup allows artists and designers to achieve photorealistic stained glass surfaces that elevate the visual quality of 3D scenes and interactive applications alike.

The synthetic stained glass texture seamless high resolution up to 8k offers a detailed ai texture with realistic glass textures and a 3D preview that highlights its PBR appearance for advanced material compositions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.