This seamless stained glass texture, rendered in seamless high resolution up to 8k, represents a meticulously crafted AI-generated pattern designed to mimic the intricate composition and materials typical of traditional stained glass craftsmanship. At its core, this texture simulates a glass substrate composed primarily of silica-based minerals, fused with colorants derived from metal oxide pigments that create vivid, translucent hues. The binder effect is subtly implied through smooth, polished surface finishes that replicate the glossy, reflective qualities of kiln-fired glass panels. Delicate lead or metal matrix lines, emulated in the texture’s roughness and normal maps, suggest the fine metal framework that holds the colored glass segments in place, while slight surface irregularities and grain orientation contribute to realistic light scattering and refraction effects, enhancing the texture’s depth and authenticity.
In physically based rendering (PBR) workflows, this seamless stained glass texture excels by delivering comprehensive channel data optimized for photorealistic results. The BaseColor/Albedo channel vividly conveys the stained glass’s vibrant coloration and opacity variations, while the Normal map captures subtle surface undulations and the characteristic bevels of leaded joints. The Roughness channel balances glossiness to simulate the polished yet slightly textured finish of hand-crafted glass, avoiding overly reflective or matte appearances. Metallic values are minimal, reflecting the non-metallic nature of glass but with distinct metal lines represented where appropriate. Ambient Occlusion enhances perceived depth around the framework, and the Height/Displacement channel introduces gentle surface relief to accentuate panel contours and the interplay of light across the textured surface.
Designed for seamless tiling without visible repetition, this tileable seamless stained glass texture seamless high resolution up to 8k is perfectly suited for a wide range of digital projects including architectural visualization, immersive game environments, product mockups, and detailed interior staging. Its high resolution ensures crisp detail even on large surfaces, while compatibility with Blender, Unreal Engine, and Unity guarantees straightforward integration with minimal setup. For optimal results, it is recommended to maintain consistent texel density across UV maps to prevent distortion and to fine-tune roughness values in your material editor to balance reflectivity according to your scene’s lighting conditions, thereby achieving a natural, elegant glass effect that scales beautifully across any 3D model or environment.
This AI-generated seamless stained glass texture offers a seamless high resolution up to 8k with detailed glass textures and a 3D preview for accurate PBR material composition.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
