This seamless 3D texture at an impressive 8K resolution captures the intricate details of graveyard soil, enriched with natural moss green and subtle foggy mist accents that create a richly organic and atmospheric surface. The base substrate is a complex mix of damp, weathered earth composed of fine mineral grains and decomposed organic matter, bound together by natural moisture and subtle clay components. This composition results in a porous, uneven soil structure with visible clumps and patches of moss growth, giving an authentic, aged appearance suitable for realistic outdoor environments. The surface finish balances a slightly rough, matte earth texture with soft, fibrous moss overlays, enhanced by delicate foggy mist effects that add depth and a damp ambiance to the overall material.
Designed as a photorealistic PBR material, the texture’s channels meticulously represent its physical properties for enhanced realism in 3D rendering. The BaseColor/Albedo map features rich dark browns of moist soil interspersed with muted moss greens and faint grayish-white foggy highlights, while the Normal map reveals fine grain orientation and subtle undulations of the soil surface, including moss fibers and organic debris. The Roughness channel provides variation from moderately rough soil patches to softer, slightly glossier moss areas, simulating moisture retention and natural surface wear. The Metallic channel remains near zero, reflecting the organic non-metallic nature of the material. Ambient Occlusion depicts natural crevices and soil clumps, enhancing depth perception, and the Height/Displacement map captures the uneven topography of the graveyard ground, perfect for parallax or tessellation effects.
Optimized for seamless tiling, this texture integrates effortlessly into workflows for Unreal Engine, Blender, and Unity, making it ideal for Halloween scene creation, spooky outdoor settings, or any environment requiring a realistic graveyard soil surface with moss and atmospheric fog. The flat neutral lighting used in the texture presentation ensures easy customization and lighting adaptation in diverse 3D environments. For best results, it is recommended to adjust the UV scale moderately to maintain fine detail visibility and to fine-tune the roughness parameter to balance between damp soil and soft moss surfaces, enhancing the eerie, natural ambiance without excessive glossiness.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
