Seamless 3d texture pbr 8k spider pattern with cobweb dust and cobweb strands overlay free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k spider pattern with cobweb dust and cobweb strands overlay

Texture Info

IDseamless-3d-texture-pbr-8k-spider-pattern-with-cobweb-dust-and-cobweb-strands-overlay
CategoryHalloween
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases an intricate spider pattern woven organically with delicate cobweb strands and fine cobweb dust overlays, creating a visually compelling surface perfect for realistic digital applications. The base material simulates a natural organic substrate reminiscent of spider silk fibers, subtly textured to convey the fragile and lightweight nature of webbing. The composition mimics minute dust particles settled atop the fine silk threads, adding nuanced porosity and slight surface irregularities that enhance authenticity. Coloration relies on subtle off-whites, grays, and muted earth tones, with pigment layers that emphasize the translucent yet fibrous quality of the web, while the surface finish is matte with a soft, natural sheen that reflects minimal specular highlights, suggesting a slightly weathered and dusty environment typical of abandoned spider webs.

Rendered at an impressive 8K resolution using physically based rendering (PBR) techniques, this texture integrates multiple PBR channels for optimal realism and flexibility across digital platforms. The BaseColor/Albedo channel delivers soft, organic hues and detailed spider pattern outlines, while the Normal map defines the intricate relief of cobweb strands and dust granules, providing convincing depth and tactile complexity. The Roughness channel controls the subtle variance between matte silk fibers and the faint gloss of trapped dust, contributing to realistic light diffusion. Metallic is kept minimal or null, aligning with the non-metallic organic nature of the material. Ambient Occlusion enhances shadowing in web intersections and layered dust deposits, increasing depth perception. The Height/Displacement map accentuates the raised cobweb strands and delicate dust accumulations, adding dimensionality suitable for parallax or tessellation effects.

Optimized for seamless tiling without visible repetition, this texture is Unreal Engine, Blender, and Unity ready, ensuring smooth integration into 3D environments, character skins, or Halloween decorations requiring spooky, organic web effects. For practical usage, adjusting the UV scale to a smaller size enhances the perceived density and complexity of the spider pattern and cobweb dust, while fine-tuning roughness values can balance between a dusty matte finish and a slightly reflective silk appearance, adapting the texture to various lighting scenarios and artistic directions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.