Seamless 3d texture pbr 8k creepy moss covered twisted branches free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k creepy moss covered twisted branches

Texture Info

IDseamless-3d-texture-pbr-8k-creepy-moss-covered-twisted-branches
CategoryHalloween
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases an intricate surface of gnarled wood intertwined with twisted branches, all densely covered in creepy moss that conveys an unsettling, eerie atmosphere. The organic base substrate consists primarily of aged, dead tree bark, exhibiting natural porosity and weathering from prolonged exposure to damp forest environments. The moss growth acts as a fibrous overlay that clings to the rough, cracked wood, creating areas of varied thickness and subtle color variation. These details are enhanced by subtle dark brown and muted gray tones, reflecting the natural decay and organic complexity of dying trees. The surface finish appears weathered and matte, with low gloss and soft shadowing that emphasize the texture’s rough, tactile quality without any metallic sheen, perfectly suited for haunted forest or Halloween-themed digital environments.

The texture is crafted with physically based rendering (PBR) workflows in mind, ensuring photorealistic results across multiple shading channels. The BaseColor (Albedo) channel captures the natural pigments of dark wood and mossy greens with accurate color grading, while the Normal map defines the twisted branch contours, deep bark fissures, and moss clumps, adding depth and dimensionality. The Roughness map balances the matte, rough wood surfaces against the slightly softer moss areas, avoiding unwanted reflections. Metallic values remain at zero, consistent with organic materials, and the Ambient Occlusion map enhances the shadowed crevices where branches twist and moss accumulates. The Height/Displacement channel supports subtle relief effects, amplifying the peeling bark and moss thickness for parallax or tessellation shaders, delivering enhanced realism at close-up views.

Rendered in ultra-high 8K resolution, this texture offers exceptional detail and sharpness, making it ideal for use as an environmental asset in game engines like Unreal Engine and Unity, as well as in Blender projects. The seamless tiling capability ensures that this moss-covered twisted branch texture can be applied over large surfaces without visible repetition, maintaining immersion in spooky forests or decaying woodland scenes. For optimal results, it is recommended to adjust the UV scale to avoid overly uniform patterns and to slightly increase roughness values when simulating damp or foggy conditions to enhance the creepy, moist ambiance. This texture balances natural decay and eerie moss growth, delivering a versatile, high-fidelity material perfect for Halloween-themed digital art or realistic forestry environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.