Seamless 3d texture pbr 8k pumpkin skin with carved pumpkin details free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k pumpkin skin with carved pumpkin details

Texture Info

IDseamless-3d-texture-pbr-8k-pumpkin-skin-with-carved-pumpkin-details
CategoryHalloween
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D PBR 8K pumpkin skin texture expertly captures the organic complexity of natural pumpkin surfaces combined with intricately carved pumpkin details. The base material emulates an organic, fibrous substrate typical of pumpkin skin, characterized by subtle roughness and fine grooves that are visible across the high-resolution 8K surface. Pigmented with warm orange and subtle earth tones, this texture mimics natural colorants found in pumpkin skin, enhanced by delicate variations in hue that bring out the depth and irregularities of the carved features. The surface finish is matte with a slightly rough texture, reflecting the unpolished, weathered quality of a real pumpkin skin, while the carved sections introduce subtle shadows and depth without harsh lighting, making it ideal for photorealistic rendering in PBR workflows.

In terms of PBR channels, the BaseColor (Albedo) map showcases the vibrant orange and natural pigment variations of pumpkin skin, enriched with the carved pumpkin’s intricate detail. The Normal map adds realistic depth by emphasizing the rough, organic grooves and fine surface undulations, enhancing the tactile feel of the skin. The Roughness map is calibrated to reflect the semi-porous, matte finish of the pumpkin surface, avoiding glossiness while allowing subtle light scattering. The Metallic channel remains minimal, as the organic pumpkin skin is non-metallic. Ambient Occlusion is finely tuned to enhance the carved recesses and natural crevices, adding realistic shadowing without overpowering the texture. Height and Displacement maps offer precise elevation data, capturing the subtle depth differences between the smooth skin and the carved indentations, perfect for adding parallax effects or physical displacement in 3D environments.

Designed for seamless tiling, this texture integrates effortlessly into a variety of Halloween-themed models and environments, supporting high-end engines like Unreal Engine, Blender, and Unity. Its flat lighting and absence of strong shadows provide flexibility, enabling easy adaptation to different scene lighting setups while maintaining a spooky yet natural ambiance. For optimal use, adjusting the UV scale to avoid overly repeating patterns is recommended, alongside fine-tuning the roughness to balance between too matte or slightly glossy finishes depending on scene requirements. This texture is perfect for artists and developers aiming to create photorealistic pumpkins or Halloween props with a rich, authentic look that enhances the seasonal atmosphere.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.