This seamless 3D texture presents a highly detailed creepy wallpaper featuring peeling paint and faded, muted tones that perfectly capture the eerie ambiance of haunted house interiors for Halloween projects. The base substrate appears to be a weathered, fibrous organic material bonded with aged adhesive layers, exhibiting natural porosity and accumulated dust particles that enhance its abandoned, sinister character. Fine cracks and subtle candle wax drips add authentic imperfections to the surface finish, which is predominantly matte with occasional rough patches where paint has flaked away. The colorants consist of desaturated pigments and oxide layers that have faded unevenly over time, contributing to the worn and distressed look of this wallpaper. This texture’s composition reflects years of decay, with grain orientation subtly visible beneath peeling layers, emphasizing the material’s fragile and brittle nature.
Rendered at an impressive 8K resolution with physically based rendering (PBR) shading, this texture excels in realism and is optimized for seamless tiling, ensuring consistent detail across large surfaces without visible repetition. In the PBR workflow, the BaseColor/Albedo channel captures the faded and aged colors with subtle variations in hue, while the Normal map highlights the intricate surface cracks, peeling edges, and raised wax drips, adding depth and tactile quality. The Roughness map defines the contrast between smooth, wax-coated areas and the rough, chipped paint, whereas the Metallic channel remains minimal, reflecting the non-metallic nature of the wallpaper. Ambient Occlusion enhances the shadowing in crevices and cracks, intensifying the sinister, abandoned atmosphere, and the Height/Displacement map provides realistic surface relief for enhanced parallax effects in supported engines.
This 8K seamless texture is fully compatible and ready for use in Blender, Unreal Engine, and Unity, making it an ideal choice for artists and developers seeking high-resolution, photorealistic wall surfaces that evoke a creepy, aged ambiance. When applying this texture, it is recommended to carefully tune the UV scale to maintain natural proportions of the peeling paint and cracks, and to adjust the roughness slightly higher if a more matte, dusty finish is desired. Additionally, using the height or parallax mapping can greatly enhance the perception of depth on flat geometry, bringing the eerie wallpaper to life in any 3D environment or prop.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
