Seamless 3d texture pbr 8k cracked earth with dark stone and mold spores overlay free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k cracked earth with dark stone and mold spores overlay

Texture Info

IDseamless-3d-texture-pbr-8k-cracked-earth-with-dark-stone-and-mold-spores-overlay
CategoryHalloween
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D PBR texture in stunning 8K resolution captures the intricate details of cracked earth combined with dark stone fragments and scattered mold spores overlaying the surface. The base substrate resembles a weathered mineral-rich soil, interspersed with rough, uneven dark stone pieces that add natural hardness and variation. Organic elements such as patches of mold and fungus growth introduce a subtle fibrous texture and biological decay, reflecting long-term exposure to damp conditions. The surface finish conveys a naturally rough and porous terrain, with visible erosion and micro-cracks that enhance realism. Earthy pigments blend muted browns and deep grays, while the mold spores contribute desaturated greenish tones, collectively forming a complex, photorealistic ground material ideal for haunted or abandoned outdoor environments.

In PBR channels, the BaseColor (Albedo) clearly differentiates the cracked earth’s warmer brown hues from the cooler, darker stone fragments and pale mold overlays. The Normal map emphasizes the intricate cracks, jagged stone edges, and delicate fungal textures, adding convincing depth and relief. Roughness maps show varied surface friction, with smoother dark stones contrasting the coarse, porous soil and soft mold patches. The Metallic channel remains near zero, reflecting the organic, non-metallic nature of the materials. Ambient Occlusion enhances the crevices and overlaps between earth, stone, and mold, while the Height/Displacement map accurately portrays surface irregularities and layered decay, enhancing parallax effects in real-time engines.

Designed for seamless tiling without visible borders, this texture integrates effortlessly into Blender, Unreal Engine, and Unity projects, supporting highly detailed, large-scale terrain creation. Its neutral, flat lighting setup—with no embedded shadows—ensures maximum flexibility for dynamic scene illumination and customization. For optimal results, it is recommended to adjust UV scale to moderate levels to maintain fine crack detail without repetition artifacts, and to fine-tune roughness values to balance wet and dry appearances depending on the environment’s mood or weather conditions. This versatile texture is particularly ideal for Halloween-themed grounds, haunted outdoor scenes, or any project requiring authentic cracked earth with natural stone and organic decay overlays.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.