This seamless 3D PBR texture captures the intricate details of an aged wooden plank surface in stunning 8K resolution, designed specifically for Halloween-themed projects. The base material is natural wood characterized by dense grain patterns and fibrous orientation that evoke a realistic, organic substrate. Weathering effects such as scratches, cracks, and surface erosion are evident, reflecting years of exposure to environmental factors that have darkened and roughened the surface. The wood’s warm brown tones, enhanced by subtle pigment variations and oxidized layers, create a worn and rustic finish that perfectly conveys an atmospheric, spooky vibe. This texture’s porosity and micro-roughness are skillfully represented across PBR channels, delivering an authentic tactile impression suitable for close-up renders and immersive game environments.
In the PBR workflow, the BaseColor (Albedo) channel reveals the natural brown hues and pigment deposits typical of aged wood, while the Normal map captures fine grain direction and surface imperfections like scratches and dents. The Roughness map balances polished and weathered areas, emphasizing tactile differences between smoother, worn spots and rough, splintered regions. The Metallic channel remains minimal to none, consistent with non-metallic organic wood material. Ambient Occlusion enhances shadow depth in crevices and grain, adding dimension and realism. The Height (Displacement) map highlights the plank’s uneven surface topology, perfect for parallax effects or detailed displacement in modern render engines. This texture is fully seamless, enabling large-scale tiling without visible repetition, maintaining consistent detail across expansive surfaces.
Optimized and ready for Blender, Unreal Engine, and Unity, this 8K resolution wood texture integrates smoothly into PBR materials, making it ideal for haunted house facades, spooky fences, rustic Halloween props, and other digital scenes requiring authentic, creepy wooden surfaces. For best results, adjust the UV scale to emphasize the grain size relative to your model, and fine-tune roughness values to balance reflectivity between weathered and smoother wood areas. Leveraging the height map with parallax or displacement settings enhances depth perception, adding to the photorealistic and atmospheric quality of your Halloween designs.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
