Seamless 3d texture pbr 8k haunted mirror with cracked glass and candle wax free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k haunted mirror with cracked glass and candle wax

Texture Info

IDseamless-3d-texture-pbr-8k-haunted-mirror-with-cracked-glass-and-candle-wax
CategoryHalloween
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture portrays a haunted mirror surface characterized by cracked glass and dripping candle wax, rendered in stunning 8K resolution with physically based rendering (PBR) workflows. The base substrate simulates aged glass layered over an oxidized metal frame, with subtle mineral deposits and organic dust particles settled on the surface. The cracked glass features fine fissures and fractures, enhanced by a polished yet weathered finish that reflects ambient flickering candlelight. The candle wax drips exhibit an organic polymer-like consistency with a slightly translucent, off-white colorant, pooling naturally along the edges and crevices to convey slow melting and solidification. These elements combine to evoke a ghostly, atmospheric Halloween environment that is both photorealistic and immersive.

In terms of PBR channel composition, the BaseColor map integrates muted grays and off-white wax hues with darkened smoky stains, while the Normal map captures the intricate surface irregularities of cracked glass and wax drips, adding depth and tactile realism. The Roughness channel balances glossy reflections on the glass with matte patches where dust and wax accumulate, and the Metallic map subtly emphasizes the oxidized metal frame beneath the mirror’s surface. Ambient Occlusion enhances shadow detail within cracks and wax folds, while the Height/Displacement map accentuates the depth of fractures and wax layering, creating convincing physical relief. This texture’s seamless design ensures smooth tiling on continuous surfaces without visible repetition, making it ideal for supernatural props and eerie interior scenes.

Optimized for use in Blender, Unreal Engine, and Unity, this high-res 8K texture offers excellent fidelity for close-up renders and real-time applications alike. For practical application, adjusting the UV scale to match the size of the mirror prop is recommended to maintain the texture’s fine detail without distortion. Additionally, fine-tuning the roughness parameter can help balance the interplay of light reflections and matte wax surfaces, enhancing the spooky ambiance. This haunted mirror texture with cracked glass and candle wax drips provides a versatile and atmospheric material solution for designers seeking photorealistic, seamless surfaces in Halloween or supernatural-themed projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.