Seamless 3d texture pbr 8k carved pumpkin skin for Halloween decor free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k carved pumpkin skin for Halloween decor

Texture Info

IDseamless-3d-texture-pbr-8k-carved-pumpkin-skin-for-halloween-decor
CategoryHalloween
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases a highly detailed carved pumpkin skin, meticulously designed to capture the organic complexity of pumpkin surfaces for Halloween decor and themed projects. Rendered in an impressive 8k resolution with physically based rendering (PBR) materials, this texture represents the natural roughness and porous quality of pumpkin skin. The base substrate reflects a fibrous organic matrix typical of pumpkin flesh, with subtle grain orientation visible in the carved patterns. The surface finish mimics the slightly matte, weathered look of aged pumpkin skin, enhanced by realistic colorants that reproduce the vibrant orange hues and subtle pigment variations found in natural pumpkins. Embedded within the texture are candle wax deposits around the carved edges, exhibiting a translucent, softened finish that interacts convincingly with light sources, creating a warm candlelight glow effect that is both subtle and immersive.

The PBR channels are expertly composed to emphasize material authenticity: the BaseColor (Albedo) channel captures the rich pumpkin orange with nuanced shading and candle wax translucency, while the Normal map defines intricate carved grooves and the uneven, organic surface topology. The Roughness map balances the matte pumpkin skin against the smoother, slightly glossy wax areas, providing realistic light diffusion. Metallic values remain minimal, reflecting the organic non-metallic nature of pumpkin skin, while Ambient Occlusion enhances shadow depth within carved recesses and wax crevices. The Height (Displacement) map adds pronounced depth to the carving, accentuating the tactile quality of the skin and candle wax layering. This texture is fully seamless, ensuring flawless tiling across large surfaces without visible repetition, making it ideal for virtual sets, game assets, or digital art projects requiring photorealistic pumpkin surfaces.

Designed to be Unreal Engine, Blender, and Unity ready, this 8k seamless carved pumpkin skin 3D texture offers versatility and high fidelity for Halloween-themed environments and models. The texture’s neutral lighting conditions provide an excellent baseline for further scene customization. For optimal results, it is recommended to adjust the UV scale according to model size to maintain fine detail without pixelation. Additionally, fine-tuning roughness values can enhance the contrast between the matte pumpkin skin and glossy candle wax, while subtle height map parallax adjustments improve the perceived depth of carvings and wax accumulation, reinforcing realism and enhancing the overall candlelight glow effect.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.