Seamless 3d texture PBR 8k old leather cracked surface with dark shadows for Halloween props free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture PBR 8k old leather cracked surface with dark shadows for Halloween props

Texture Info

IDseamless-3d-texture-pbr-8k-old-leather-cracked-surface-with-dark-shadows-for-halloween-props
CategoryHalloween
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases an old leather surface distinguished by prominent cracks and rich dark shadows, capturing the essence of aged, weathered material. The base substrate is organic leather, naturally fibrous and porous, with visible grain orientation shaped by years of use. The texture reveals subtle natural color fading and surface imperfections such as worn spots and fine creases, conveying authentic wear and tear. The finish appears matte with slight roughness from the cracked, dried leather layers, while pigments embedded in the hide’s surface produce warm brown tones variably darkened by oxidized areas and shadowed crevices. These elements combine to create a highly detailed, photorealistic representation of cracked leather ideal for Halloween props like worn bags, witch accessories, or haunted artifacts.

Rendered with Physically Based Rendering (PBR) workflows in mind, this 8K resolution texture includes multiple channels that enhance realism across applications. The BaseColor (Albedo) channel captures the natural, faded hues and subtle discolorations of aged leather, while the Normal map emphasizes the intricate surface relief of cracks and grain direction. Roughness maps reflect the varying matte finish, highlighting smoother worn patches versus rough, cracked regions. The Metallic channel remains minimal or zero, true to organic leather’s non-metallic nature. Ambient Occlusion adds depth to shadowed recesses between cracks, and Height/Displacement maps provide precise surface elevation details for immersive close-ups and realistic parallax effects in 3D environments.

This old leather seamless texture is optimized for large area tiling without visible seams, supporting detailed close-up inspection and expansive coverage in Unreal Engine, Blender, and Unity projects. Its high 8K resolution ensures that even subtle surface details remain crisp and believable in rendered scenes. For practical use, adjusting the UV scale to slightly enlarge the texture can enhance the visibility of cracks on smaller props, while tuning roughness values allows fine control over how aged and worn the leather appears under different lighting conditions. This material is a perfect choice for any 3D Halloween scene requiring authentic, cracked leather surfaces with deep shadows and natural weathering effects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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