This high-quality, seamless 3D texture features an 8K resolution photorealistic depiction of a tattered burlap sack fabric intricately intertwined with dry hay and straw fibers. The base material is a coarse organic burlap cloth made from natural jute fibers, characterized by an open weave and irregular grain orientation that contributes to its rough, porous surface. The fabric shows clear signs of aging and weathering, including frayed edges, dirt accumulation, and subtle discolorations from prolonged exposure, embodying a naturally worn and rustic appearance. These elements are captured through detailed surface imperfections and subtle color variations, which make this texture ideal for creating authentic Halloween-themed environments and props such as scarecrows, haunted rural scenes, or vintage sackcloth decorations.
From a materials perspective, the texture’s PBR workflow accurately represents the physical properties of burlap and straw. The BaseColor (Albedo) channel conveys the natural muted tans and browns of burlap, combined with the pale yellows of dry straw and sporadic darker stains from dirt and aging. The Normal map enhances the tactile coarse weave and fiber tangles, emphasizing the fabric’s roughness and the small surface distortions caused by wear and tear. Roughness values are finely tuned to reflect the matte, fibrous finish of burlap, avoiding any metallic shine, which is confirmed by the Metallic channel set to near zero. Ambient Occlusion highlights the fabric’s dense weave intersections and the shadowed recesses between straw fibers, while the Height/Displacement map provides realistic surface depth for enhanced parallax effects, emphasizing the sack’s torn and uneven edges.
Designed for seamless tiling, this texture maintains perfect continuity across UV maps, preventing any visible seams in 3D models. Its ultra-high 8K resolution ensures exceptional detail for close-up renders, making it fully compatible and optimized for popular engines and software such as Blender, Unreal Engine, and Unity. When applying this texture, adjusting the UV scale to match the intended model size is recommended to preserve the natural grain appearance. Additionally, fine-tuning the roughness parameter can simulate varying fabric wear levels, from slightly weathered to heavily tattered effects, enhancing realism in your Halloween-themed scenes and rustic props.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
