Seamless 3d texture pbr 8k black cat fur with subtle glowing eyes and night sky free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k black cat fur with subtle glowing eyes and night sky

Texture Info

IDseamless-3d-texture-pbr-8k-black-cat-fur-with-subtle-glowing-eyes-and-night-sky
CategoryHalloween
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents an exceptionally detailed and photorealistic representation of black cat fur, combined with subtly glowing eyes set against a richly atmospheric night sky illuminated by a full moon’s soft glow. Crafted from an organic base substrate mimicking fine animal fur fibers, the texture simulates the intricate layering and natural orientation of black cat hair, enhanced by microscopic pigment granules that create deep, varying shades of black and charcoal. The fur’s surface finish is smooth yet textured, replicating a natural matte sheen with delicate highlights where moonlight catches the strands. The glowing eyes are rendered using emissive materials, producing a faint but captivating luminescence that contrasts beautifully against the dark fur and twilight backdrop. The night sky features subtle gradients and scattered stars, with complementary colorants in deep blues and purples, enriched by atmospheric scattering effects to evoke a mysterious and supernatural mood perfect for Halloween or fantasy themes.

In PBR channels, this 8K resolution texture excels in realism and versatility. The BaseColor/Albedo channel captures the complex pigment layers of the black cat fur and the nuanced twilight hues of the night sky without any baked-in lighting, ensuring accurate color reproduction. The Normal map encodes the fine fur fiber orientation and delicate skin microstructures beneath, imparting natural depth and tactile detail. Roughness is finely tuned to reflect the soft, non-metallic nature of organic fur, with smoother areas around the eyes to emphasize their subtle glow and a slightly rougher texture in the sky to simulate atmospheric haze. The Metallic channel remains negligible, consistent with the organic composition, while Ambient Occlusion enhances shadowing within the fur clumps and under the eyelids. Height/Displacement maps provide additional surface relief, especially in the fur strands, allowing for enhanced parallax effects in real-time engines. This texture is optimized and ready for use in Blender, Unreal Engine, and Unity pipelines, supporting seamless tiling for character modeling or environmental effects in highly detailed scenes.

When integrating this texture, it is recommended to carefully adjust UV scale to maintain the natural fur density and avoid pixelation, especially important at close camera distances. Fine-tuning the roughness map can help balance the subtle glow of the eyes against the matte fur, enhancing realism without overpowering the composition. Utilizing the height/displacement maps in conjunction with parallax occlusion mapping will further enrich surface detail, adding lifelike dimensionality to both the fur and the surrounding night sky. Overall, this seamless 3D texture in 8K resolution offers a highly realistic and atmospheric solution for projects requiring authentic black cat fur with glowing eyes set under a mystical night sky, ideal for supernatural, Halloween, or fantasy-themed visuals.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.