Seamless 3D Texture PBR 8K Halloween Ghostly Fog Mist Surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3D Texture PBR 8K Halloween Ghostly Fog Mist Surface

Texture Info

IDseamless-3d-texture-pbr-8k-halloween-ghostly-fog-mist-surface
CategoryHalloween
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D PBR texture captures the ethereal essence of ghostly fog mist with an ultra-high 8K resolution, making it ideal for creating atmospheric Halloween scenes. The texture is composed to simulate a soft, white, translucent fog surface that appears organically layered and subtly blurred, evoking a hauntingly realistic mist effect. The base substrate is imagined as a fine, diffuse polymer matrix that mimics the scattering properties of fog particles suspended in air, with no metallic elements present, ensuring a purely matte, soft finish. This organic surface finish is enhanced by carefully balanced binders and microscopic aggregates that contribute to a natural, non-uniform translucency and porosity, replicating the diffuse light scattering and absorption typical of dense fog layers.

In terms of PBR channel mapping, the BaseColor/Albedo channel reflects the delicate off-white and pale gray hues characteristic of ghostly mist, avoiding harsh contrasts to maintain softness. The Normal map subtly encodes the gentle undulations and volumetric depth of the fog’s surface layers without introducing sharp relief, preserving the smooth, ethereal quality. Roughness values are set high to emphasize the non-reflective, matte nature of fog, while the Metallic channel is effectively zeroed out to exclude any shiny or metal-like reflections. Ambient Occlusion enhances the perception of layered depth and density in shadowed areas, and the Height/Displacement map adds a slight volumetric variation that enriches photorealistic renders by simulating subtle fog contouring and drifting effects.

Designed for seamless tiling, this texture integrates flawlessly into digital environments, allowing for continuous fog layers that blend naturally without visible seams. It is fully optimized and Unreal, Blender, and Unity-ready, ensuring compatibility with major 3D engines and workflows for games and cinematic art. The 8K resolution provides exceptional detail and clarity, which is especially beneficial when close-up views or high-density fog effects are required in haunted forests, graveyards, or other spooky environments.

For practical use, adjusting the UV scale can help control the density and spread of the fog effect to suit different scene sizes. Additionally, fine-tuning the roughness parameter can subtly shift the perceived thickness and softness of the mist, allowing artists to customize the atmospheric ambiance. This seamless ghostly fog mist texture is an excellent material choice to enrich Halloween-themed projects with immersive, believable fog effects that heighten the visual complexity and mood of your digital scenes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.