Seamless 3d texture pbr 8k old tombstone weathered stone with moss and cracks free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k old tombstone weathered stone with moss and cracks

Texture Info

IDseamless-3d-texture-pbr-8k-old-tombstone-weathered-stone-with-moss-and-cracks
CategoryHalloween
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3d texture presents an exquisitely detailed old tombstone surface, crafted from weathered stone that has naturally aged over time. The base substrate is a dense, mineral-rich sedimentary stone, characterized by its porous yet durable composition. Over decades, the stone’s surface has undergone erosion and subtle crumbling, showcasing fine cracks and fissures that reveal its brittle, timeworn nature. Embedded within the stone’s matrix are mineral oxides that contribute to its muted gray and earthy tones, enhanced by patches of graveyard moss and lichen growth. These organic elements add layers of complexity and authenticity, representing natural colonization typical of ancient tombstones exposed to damp cemetery environments. The surface finish is rough and uneven, with areas of moldy discoloration and biological weathering that enrich the visual narrative of decay and history.

Rendered in physically based rendering (PBR) quality at an impressive 8k resolution, this texture offers exceptional detail across all channels. The BaseColor/Albedo map captures the stone’s subtle color variations—soft grays interspersed with greenish moss and brownish lichen—while the Normal map emphasizes the fine cracks, pitted erosion, and raised mossy patches, providing tactile realism. The Roughness map varies to reflect the contrast between the rough, matte stone and the slightly softer, velvety moss surfaces, while the Metallic map remains near zero, consistent with the non-metallic stone material. Ambient Occlusion enhances shadow depth in crevices and around moss clusters, and the Height/Displacement map accurately represents surface irregularities, allowing for convincing parallax effects in close-up views.

Designed for seamless tiling, this texture allows for extensive coverage without visible seams, making it ideal for large-scale graveyard or haunted cemetery scenes in Halloween-themed projects. Its neutral lighting setup preserves the original detail and color fidelity, ensuring adaptability across various scene configurations in Blender, Unreal Engine, and Unity. For optimal results, it is recommended to adjust the UV scale to balance detail density and avoid overly repetitive patterns. Additionally, fine-tuning roughness values can help achieve the desired balance between weathered stone matte areas and the soft moss patches, enhancing realism in different lighting conditions.

Overall, this seamless 3d texture of an old tombstone with weathered stone, graveyard moss, and subtle cracks is perfectly suited for creating atmospheric, realistic environments. Its high-quality materials and sophisticated composition capture the essence of natural aging and erosion, making it a valuable asset for artists aiming to evoke authentic, haunting cemetery scenes with detailed surface fidelity and depth.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.