Seamless 3d texture pbr 8k haunted house siding with cracked windows and peeling paint free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k haunted house siding with cracked windows and peeling paint

Texture Info

IDseamless-3d-texture-pbr-8k-haunted-house-siding-with-cracked-windows-and-peeling-paint
CategoryHalloween
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents a photorealistic depiction of haunted house siding characterized by aged wood panels with cracked windows and peeling paint, rendered in stunning 8K resolution. The base material is weathered wood, exhibiting natural grain orientation disrupted by years of decay and exposure to harsh elements. The paint layer shows extensive peeling and flaking, revealing the rough, porous wood substrate beneath. The cracked glass windows introduce fractured, translucent surfaces that reflect realistic light transmission and refraction. Organic binders and pigments from the original paint have degraded unevenly, creating varied color tones and subtle discolorations that enhance the texture’s authenticity. Dusty cobwebs and broken glass fragments add additional surface complexity, contributing to the eerie, abandoned atmosphere ideal for haunted or spooky environments.

In terms of PBR channel composition, the BaseColor (Albedo) map captures the faded, muted hues of the peeling paint and weathered wood, showcasing subtle color shifts between ochres, grays, and browns. The Normal map meticulously encodes the wood grain, cracked glass edges, and peeling paint layers, giving a convincing three-dimensional surface detail. Roughness values vary across the texture, with matte, dry wood contrasts against slightly glossier shards of glass, while the Metallic channel remains minimal or zero, consistent with non-metallic organic materials. Ambient Occlusion enhances depth perception around cracks, peeling edges, and window frames. The Height (Displacement) map provides fine topographical relief, emphasizing chipped paint, wood splinters, and window fractures to enable realistic parallax effects or tessellation in supported engines.

Designed for seamless tiling, this texture allows extensive surface coverage without visible repetition, making it perfect for large haunted house models or atmospheric Halloween scenes. It is fully optimized and ready for use in Blender, Unreal Engine, and Unity, supporting physically based rendering workflows to achieve lifelike results. For practical application, adjusting the UV scale to a moderate frequency ensures detail is preserved without overwhelming the scene, while fine-tuning roughness can help balance the matte wood finish with the subtle sheen of broken glass for enhanced realism.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.