Seamless 3d texture pbr 8k dark velvet fabric with tattered cloth and spooky wallpaper free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k dark velvet fabric with tattered cloth and spooky wallpaper

Texture Info

IDseamless-3d-texture-pbr-8k-dark-velvet-fabric-with-tattered-cloth-and-spooky-wallpaper
CategoryHalloween
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture in stunning 8K resolution masterfully combines dark velvet fabric with tattered cloth and spooky wallpaper elements, offering an exceptional photorealistic PBR material perfect for Halloween-themed interiors, costume designs, and atmospheric scenes. The base substrate is primarily an organic woven textile, rich in dense velvet fibers dyed with deep black pigments that create a luxurious, soft surface with a subtle sheen. Intertwined with this are worn and torn cloth fragments, exhibiting frayed edges and variable porosity that suggest natural fiber degradation and weathering over time. The spooky wallpaper features a mineral-based plaster substrate, coated with faded, cracked paint pigments that lend an aged, haunted aesthetic. Together, these materials form a complex composition where binders and adhesives retain structural integrity despite visible wear, while aggregates like dust particles and peeling paint flakes add realistic surface irregularities.

In the PBR channels, the BaseColor/Albedo map accurately captures the rich dark velvet’s deep hues alongside the muted, dusty tones of the tattered cloth and distressed wallpaper. The Normal map emphasizes the velvet’s plush pile and the cloth’s frayed textures, as well as the wallpaper’s cracked paint surfaces, enhancing tactile depth. Roughness values vary naturally—velvet areas present a smooth, low roughness finish reflecting subtle light, whereas the tattered cloth and wallpaper exhibit higher roughness due to their matte, weathered surfaces. The Metallic channel remains minimal, reflecting the organic and painted materials involved, while Ambient Occlusion maps provide shadowing in the fabric folds and wallpaper crevices, heightening realism. Height/Displacement maps deliver fine relief detail, allowing for convincing parallax effects especially on the cracked paint and textile fibers.

This texture is fully optimized and ready for seamless tiling, enabling smooth repetition across large surfaces like walls, draped fabrics, or costume elements without visible seams or distortion. It is compatible with industry-standard engines such as Unreal Engine, Blender, and Unity, supporting high-fidelity rendering workflows. For best results in application, adjusting the UV scale to slightly enlarge the texture detail can preserve the intricate velvet fibers and wallpaper cracks at close inspection. Additionally, fine-tuning roughness parameters can help balance the velvet’s natural sheen against the matte, weathered sections, enhancing material realism in diverse lighting conditions.

Overall, this dark velvet and tattered cloth seamless 3D texture provides a richly detailed, atmospheric material ideal for creating hauntingly immersive environments and authentic fabric surfaces. Its advanced PBR channel integration and ultra-high 8K resolution ensure superior visual fidelity, depth, and color accuracy for realistic Halloween scenes and beyond.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.