This seamless 3D PBR texture in stunning 8K resolution presents highly detailed bat wings featuring bone white membranes intertwined with intricate skull cracks, delivering a photorealistic surface ideal for creature models and Halloween assets. The material composition reflects an organic, bone-like substrate with subtle mineralization effects that mimic natural aging and wear. Fine fibrous structures simulate the connective tissue and bone matrix, while the rough, weathered skull cracks add depth and authenticity. The texture’s base color channel (Albedo) captures the muted off-white and pale bone tones, enhanced by delicate pigments representing natural discoloration and surface variation. Normal and height maps emphasize the subtle ridges and fissures in the wing membranes and cracked bone, providing realistic surface relief that responds dynamically to lighting in real-time engines.
Roughness maps in this PBR set are calibrated to reflect the semi-matte, slightly porous finish of aged bone and dried membrane, avoiding glossy or metallic reflections, which are suppressed in the metallic channel to zero, preserving a purely organic appearance. Ambient occlusion enhances the fine crevices within the skull cracks and membrane folds, adding realistic shadowing that deepens the visual complexity without harsh contrast. This texture tiles seamlessly, making it perfect for scalable UV layouts in Blender, Unreal Engine, or Unity workflows. The neutral lighting setup used during texture capture ensures that no artificial highlights or shadows interfere with the natural look, allowing for flexible integration into various lighting scenarios.
When applying this bat wings texture, it is recommended to carefully adjust the UV scale to balance detail visibility and repetition, especially for close-up renders or cinematic scenes. Slight tuning of the roughness parameter can help emphasize the aged, matte finish or simulate subtle moisture effects depending on the environmental context. Additionally, leveraging the height or parallax maps can add convincing depth to the cracked bone surfaces, enhancing the tactile realism on complex 3D models. This texture is an excellent choice for developers and artists seeking a versatile, high-fidelity material that embodies the eerie, anatomical detail of bone-white bat wings with authentic skull crack patterns, ideal for Halloween-themed creatures and spooky decorations across multiple platforms.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
