Seamless 3d texture PBR 8k candle wax drip with burnt candle and wax residue for Halloween free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture PBR 8k candle wax drip with burnt candle and wax residue for Halloween

Texture Info

IDseamless-3d-texture-pbr-8k-candle-wax-drip-with-burnt-candle-and-wax-residue-for-halloween
CategoryHalloween
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture features an ultra-high 8K resolution photorealistic portrayal of candle wax drips with burnt candle tips and wax residue accumulation. The material composition mimics organic candle wax—a polymerized blend of paraffin and natural additives—characterized by its semi-translucent, slightly glossy surface finish. The texture captures subtle variations in wax thickness and natural burn patterns caused by combustion, where carbonized residues darken the surface and introduce micro-roughness. This complexity is reflected across the PBR channels: the BaseColor/Albedo map reveals the soft off-white to amber hues of wax interspersed with charred dark patches, while the Normal and Height maps emphasize the intricate undulations of dripping wax and accumulated residue. The Roughness channel balances smooth, slightly glossy regions with matte burnt areas, and the Metallic channel remains near zero to preserve the organic non-metallic character. Ambient Occlusion enhances depth perception around crevices where wax pools and drips congregate, reinforcing realism and tactile detail.

Designed for seamless tiling, this texture is fully optimized for integration into Blender, Unreal Engine, and Unity projects, making it ideal for Halloween-themed environments, haunted house scenes, or witchcraft settings requiring authentic wax details. The natural translucency and subtle flame reflection cues embedded in the shader-ready maps provide atmospheric lighting effects that elevate 3D candle props to a new level of realism. Porosity is simulated through fine surface irregularities and micro-variation in wax density, portraying how melted wax solidifies unevenly over time. The surface finish suggests a slightly worn, weathered look typical of burnt candles, enhancing the mood and narrative potential of spooky, dark environments.

For practical application, it is recommended to adjust the UV scale carefully when mapping this texture to avoid repetition artifacts and to fine-tune the roughness values to match your scene’s lighting conditions—lower roughness for fresher, glossier wax and higher roughness for aged, soot-covered surfaces. The Height or Parallax map can be leveraged to add convincing depth to the wax drips, enhancing the perceived dimensionality without increasing polygon count. This candle wax drip seamless 3D texture PBR 8K combines material authenticity with technical versatility, providing a reliable resource for realistic and immersive Halloween 3D assets and decor.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.