Seamless 3d texture pbr 8k rusted metal old iron gate for haunted house free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k rusted metal old iron gate for haunted house

Texture Info

IDseamless-3d-texture-pbr-8k-rusted-metal-old-iron-gate-for-haunted-house
CategoryHalloween
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture captures the intricate details of rusted metal from an old iron gate, meticulously crafted to reflect authentic weathering and corrosion processes. The base substrate is heavy-duty iron, characterized by its dense, fibrous grain orientation that has succumbed over time to oxidation and moisture exposure. The surface finish exhibits pronounced oxidized layers, with patches of rust stains and flaky corrosion that reveal the metal’s porous and uneven texture. Rusty nails embedded along the gate’s structure add depth and realism, showing varied degrees of oxidation. The color palette blends dark brown, shadow black, and deep orange hues, created by complex iron oxide layers that naturally form pigments on the metal surface after prolonged environmental exposure, enhancing the texture’s aged and neglected appearance.

Rendered in ultra-high 8K resolution with physically based rendering (PBR) materials, this texture utilizes multiple channels to recreate the old iron gate’s material properties accurately. The BaseColor (Albedo) channel presents the detailed rust stains and metal discoloration without baked lighting, ensuring versatility in various lighting scenarios. The Normal map captures the fine surface irregularities, including rust flakes and hammered metal details, providing depth and relief. Roughness maps define the contrast between smoother, less corroded metal patches and rough, oxidized areas, while the Metallic channel emphasizes the iron’s inherent metallic nature despite heavy corrosion. Ambient Occlusion enhances shadowing in crevices and around rusty nails, and the Height/Displacement map adds realistic surface variations, perfect for close-up renders. This texture is optimized and ready for seamless tiling, allowing large surface coverage in 3D models with neutral flat lighting setups for easy adaptation in Blender, Unreal Engine, and Unity.

Designed specifically for haunted house exteriors or spooky Halloween props, this rusted metal old iron gate texture brings a convincing atmosphere of decay and neglect to any scene. The dark brown and shadow black tones contribute to the eerie aesthetic, making it ideal for environments that require a weathered, ominous look. For practical use, adjusting the UV scale to maintain consistent rust pattern density and fine-tuning roughness values can help balance reflectivity and corrosion realism, especially under various lighting conditions. Utilizing the Height/Parallax features in supported engines will further enhance the texture’s three-dimensional feel, making your haunted scenes more immersive and visually compelling.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.