Seamless 3d texture pbr 8k candle wax with dripping wax and candle flame highlights free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k candle wax with dripping wax and candle flame highlights

Texture Info

IDseamless-3d-texture-pbr-8k-candle-wax-with-dripping-wax-and-candle-flame-highlights
CategoryHalloween
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This high-quality seamless 3D PBR texture in 8K resolution expertly captures the intricate surface characteristics of candle wax, showcasing its unique combination of smoothness and subtle texturing. The base material is an organic wax substrate, composed primarily of natural hydrocarbons with slight impurities that create the characteristic translucency and softness. The texture features realistic dripping wax formations, including delicate strands and thickened accumulations, which reflect natural flow patterns and gravity effects. Fine soot deposits, dust particles, and minor surface irregularities add to the authenticity, simulating ambient wear and atmospheric exposure. The surface finish is softly matte with gentle highlights that mimic the interaction of candle flame illumination on the wax’s semi-translucent layers, emphasizing the natural warmth and depth of the material.

In terms of PBR channels, the BaseColor (Albedo) map presents warm, creamy off-white tones with subtle yellow and amber hues, accurately reflecting the natural pigmentation of candle wax and its variations due to soot and dust accumulation. The Normal map effectively conveys the delicate ridges and flowing contours of dripping wax, enhancing the tactile feel of the texture. Roughness values are finely tuned to balance the diffuse softness of wax and the slightly glossier reflections caused by melting or polished areas. The Metallic channel remains neutral, reflecting the organic non-metallic nature of wax, while Ambient Occlusion adds depth to crevices and overlapping drips. Height and Displacement maps capture the three-dimensionality of wax drips and flame highlights, enabling realistic parallax and relief effects in 3D applications.

This seamless candle wax texture is meticulously designed for seamless tiling, making it ideal for creating highly realistic candle props, atmospheric Halloween decorations, or ambient light sources in 3D scenes. It is fully Unreal Engine, Blender, and Unity ready, ensuring smooth integration into various pipelines with physically accurate shading under neutral lighting conditions and flat shading setups. For optimal results, it is recommended to adjust the UV scale to emphasize larger dripping formations in close-up views, and to fine-tune roughness in shader settings to simulate varying wax softness or melting states, enhancing visual realism in diverse lighting environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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