Seamless 3d texture pbr 8k burnt fabric with charred wood and ash residue for horror free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k burnt fabric with charred wood and ash residue for horror

Texture Info

IDseamless-3d-texture-pbr-8k-burnt-fabric-with-charred-wood-and-ash-residue-for-horror
CategoryHalloween
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture features an intricate composition of burnt fabric intertwined with charred wood and delicate ash residue, crafted to deliver a photorealistic appearance in stunning PBR 8K resolution. The base materials include organic fibrous fabric, visibly degraded by intense heat, alongside mineral-rich wooden substrates reduced to blackened, cracked fragments through combustion. These elements are bound by fine particulate ash, which settles into crevices and surface irregularities, enhancing the weathered and porous nature of the materials. The fabric displays a distressed weave pattern, partially disintegrated and fused with the oxidized wood fibers, creating a complex surface finish that combines rough, brittle textures with subtle brittle gloss from residual burn marks and soot deposits. Pigments are muted, dominated by deep char blacks, smoky grays, and faded browns, reflecting natural oxidation and carbonization processes.

Within the PBR channels, the BaseColor or Albedo map captures the nuanced color shifts between burnt fabric fibers and the charred wood grain, emphasizing ash deposits with lighter highlights. The Normal map accurately conveys the cracked, uneven surface topology of both fabric and wood, including raised burn scars and sunken ash pockets, which adds depth under dynamic lighting. Roughness values vary strategically across the surface, with smoother, almost polished areas on glossy burnt resin spots contrasting against coarse, matte ash-covered zones. The Metallic map remains minimal, as these organic materials lack metallic content, while Ambient Occlusion enhances the shadowing around fabric tears and wood fissures, reinforcing realism. Height or Displacement maps provide subtle relief, allowing for realistic parallax effects that bring out the texture’s ruggedness and enhance immersion in 3D environments.

Rendered and optimized for seamless tiling, this texture is fully Unreal, Blender, and Unity ready, ensuring easy integration into horror, haunted house, and Halloween-themed scenes where high-resolution detail is critical. The neutral lighting used during capture preserves all surface details without harsh shadows, making the texture highly adaptable to various lighting conditions and shader setups. Practical usage tip: when applying this texture, adjusting the UV scale to moderate values helps maintain visible detail without excessive repetition, while fine-tuning roughness can simulate varying degrees of soot accumulation or burnt resin gloss depending on scene requirements.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.