Seamless 3d texture PBR 8k creepy crawlies spider legs and spider silk on dusty cobweb for Halloween free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture PBR 8k creepy crawlies spider legs and spider silk on dusty cobweb for Halloween

Texture Info

IDseamless-3d-texture-pbr-8k-creepy-crawlies-spider-legs-and-spider-silk-on-dusty-cobweb-for-halloween
CategoryHalloween
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture in stunning 8K resolution presents a highly detailed, photorealistic portrayal of creepy crawlies featuring spider legs intertwined with fine spider silk strands resting atop a dusty cobweb surface. The base material mimics natural organic substrates found in abandoned environments—delicate chitinous spider legs with segmented joints and slightly rough exoskeletons contrast against the soft, fibrous spider silk webbing. The cobweb itself displays realistic dust accumulation and weathering, suggesting exposure to time and environmental elements. This fine layering of organic fibers and particulate dust creates subtle variations in surface porosity and micro-roughness, accurately simulating the tactile complexity of real cobwebs and enhancing the overall eerie aesthetic suitable for Halloween or horror-themed projects.

The PBR channels have been meticulously crafted to reflect these material and compositional details. The BaseColor channel captures muted earth tones, dusty grays, and translucent whites of the silk strands, while the Normal map adds depth to the intricate spider legs and textured web fibers. Roughness is carefully tuned to represent the contrast between the slightly glossy spider legs and the matte, dusty web surface. Metallic values remain near zero, emphasizing the organic nature of the materials without unnatural shine. Ambient Occlusion enhances shadowed crevices between the silk strands and legs, adding realism and depth. Height/Displacement maps provide subtle relief that perfectly supports parallax effects, giving these creepy crawlies a three-dimensional presence in any scene.

Designed for seamless tiling, this texture integrates flawlessly into any 3D environment, ensuring continuous spider web surfaces without visible repetition or seams. Its ultra-high 8K resolution guarantees crisp detail even in close-up renders, making it ideal for use with Blender, Unreal Engine, and Unity. For optimal results, it is recommended to adjust the UV scale carefully to balance the visibility of fine spider silk strands and spider legs, and to fine-tune roughness parameters to control light scattering, enhancing the spooky, dusty appearance of the cobweb. This texture is perfect for creating immersive, haunted atmospheres and adding authentic creepy crawlies detail to Halloween scenes or any horror project requiring photorealistic natural elements.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.