Seamless 3d texture pbr 8k spooky vines with thorny branches and twisted branches detail free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k spooky vines with thorny branches and twisted branches detail

Texture Info

IDseamless-3d-texture-pbr-8k-spooky-vines-with-thorny-branches-and-twisted-branches-detail
CategoryHalloween
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture features intricately intertwined spooky vines combined with twisted and thorny branches, rendered in photorealistic PBR 8K resolution to capture every minute detail. The base material resembles aged organic wood with gnarly roots, exhibiting natural bark patterns and surface weathering that evoke a haunted forest or eerie garden atmosphere. The texture’s composition highlights layers of dried and fallen leaves embedded within the bark substrate, which shows subtle porosity and natural decay signs. Dark wood grain and creepy tree bark details enrich the depth and complexity, creating a tactile, rough surface finish that balances polished highlights with matte, worn patches. Pigments and natural oxide layers define the color palette across the texture, blending muted browns, deep grays, and hints of greenish decay to enhance realism and moodiness.

Within the PBR workflow, the BaseColor (Albedo) map accurately depicts the complex coloration of the vines, branches, and roots, maintaining neutral lighting to ensure true color representation. The Normal map captures the fine twisted shapes and thorny protrusions, enhancing surface detail and relief without additional geometry. Roughness is tuned to reflect the varying finish from dry bark areas to smoother vine segments, while the Metallic map remains minimal, as organic materials rarely exhibit metallic properties. Ambient Occlusion enriches shadows in crevices and under overlapping branches, enhancing depth perception. Height and Displacement maps provide subtle elevation shifts to emphasize gnarly roots and bark ridges, supporting realistic parallax effects in real-time engines.

Designed for seamless tiling, this texture supports large-scale environment texturing without visible repetition artifacts, making it ideal for creating expansive Halloween forest or haunted garden scenes. Its 8K resolution ensures exceptional clarity and detail even on close inspection, perfectly suited for workflows in Blender, Unreal Engine, and Unity. For optimal results, it is recommended to adjust UV scale to balance detail density and avoid overly stretched or compressed areas. Additionally, tuning roughness values can help tailor the surface reflectivity to specific lighting conditions, enhancing the eerie natural ambiance while preserving material authenticity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.