Seamless 3d texture pbr 8k bat fur and owl feathers for dark Halloween creatures free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k bat fur and owl feathers for dark Halloween creatures

Texture Info

IDseamless-3d-texture-pbr-8k-bat-fur-and-owl-feathers-for-dark-halloween-creatures
CategoryHalloween
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture masterfully integrates the intricate organic composition of bat fur and owl feathers, captured at an impressive 8K resolution with physically based rendering (PBR) for photorealistic detail. The base substrate mimics natural animal fibers—soft, fine keratin strands interwoven with delicate feather vanes—carefully simulated to reflect their unique microstructures. Pigments inspired by shadow black and twilight blue hues create a rich, dark palette characteristic of nocturnal creatures, with subtle variations that evoke natural pigment dispersion and light absorption. The texture’s surface finish balances a soft matte with gentle specular highlights, replicating the natural sheen of fur and the slight iridescence of feathers, without excessive glossiness, ensuring realistic light interaction in digital environments.

In terms of material channels, the BaseColor/Albedo map captures the nuanced color gradients from deep blacks to muted blues, closely resembling the natural dyes found in bat and owl pelage. The Normal map emphasizes the fine fiber orientation and feather vane patterns, adding depth and tactile realism by simulating microscopic ridges and fur strands. Roughness is finely tuned to reflect the semi-matte surface finish, where fur softness contrasts with the slight stiffness of feathers, offering a subtle variance that enhances realism. The Metallic channel remains minimal to nonexistent, consistent with organic materials, while Ambient Occlusion enhances shadowing between fur clumps and feather layers, deepening perception of volume. Height/Displacement maps provide delicate surface irregularities that amplify parallax effects, aiding in the convincing portrayal of layered fur and feather structures.

Designed for seamless tiling, this texture is optimized for high-end game engines such as Unreal Engine, Blender, and Unity, ensuring straightforward integration into dark fantasy and Halloween-themed models. Its neutral lighting setup allows for flexible adaptation to various scene conditions, while maintaining naturalistic fidelity. For best results, adjust the UV scale to emphasize fine fiber details without visible repetition, and consider fine-tuning the roughness map to balance light reflection depending on environmental context. The high resolution and meticulous PBR channel setup make this texture an ideal choice for artists seeking to create immersive nocturnal creatures or atmospheric digital assets with authentic animal surface qualities.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.